This past April I cancelled a collaborative project I had been working on with another developer since last November. I wanted to write a little bit about the project and what happened that led to this decision in an effort to continuously improve what I do. This is my post-mortem.
As an iOS freelancer, I work with many different clients every day, who all have their own processes …
This week, with as much media “blitz” as an indie shop can muster, we announced our latest app, FilterFresh, along with our completely revamped website. FilterFresh is free and solves a simple problem: It reminds you when to change or clean your filters. (Think: HVAC or water or any other kind of filter you have.) As … Continue reading →
A new project (nearly ready to release; stay tuned) required some custom UI. One element was a badged UIBarButtonItem, for which I wrote a custom class, which I am releasing as open source here: https://github.com/granoff/FFBadgedBarButtonItem So what’s the use case? You have a UIBarButtonItem in a navigation bar that you want to adorn with a … Continue reading →
Xcode’s QuickLook debugging feature allows you to get more details, and be more visual with your debugging data. For example you can even grab a screenshot of the cocos2d screen and display it right within Xcode: How QuickLook works Apple’s got the QuickLook documentation for you. Enabling QuickLook for a class requires merely adding a […]
I downloaded a game called Cloud Breaker this morning. I was pleasantly surprised by it. What really stuck me though was the Game Center integration. I haven’t seen a game that just used the APIs and displayed their own UI. I always wondered why people didn’t do this or why there isn’t an open-source project […]
This is a collection of Tips & Tricks for users who are migrating to cocos2d-iphone v3 from v2. Mostly refers to questions posted on stackoverflow.com. Please excuse the short, bullet-pointed format. I’m a little short on time but didn’t want to miss out on another biweekly post like I did two weeks ago (first time […]
Recently I became acquainted with app.io. It allows you to run a simulator build of your app within an iframe on a webpage. This way you can let users play with your app before purchasing it. You can see the results of embedding Buttermilk below. Of course the frame rate is WAY LOW (but it is […]
About a month ago I wrote about the recurring but ever-solvable problem of loading images in the background without losing performance while say, scrolling a table view. While I would be pleased to ship that code today, there is an improvement that betters performance as soon as an image is requested more than once: Caching. … Continue reading →
I’m thrilled to announce today that Postcard will be available on iOS worldwide on February 19th. It has come a long way since the idea first started forming just over a year ago but I’m incredibly happy with final result. A huge thanks to everyone who encouraged me and helped me test and improve Postcard to where it is today.