iOS indie developers writing every day about their stuff.

Let there be light: Demo of CCLightNode in Cocos2D-Swift v3.4

Steffen Itterheim

I thought I’ll give you a demo of the upcoming CCLightNode visual effect that will be available in Cocos2D-Swift v3.4, which comes bundled with the upcoming SpriteBuilder v1.4 (available on the Mac App Store soon, v1.4 beta is available for download). Introducing CCEffect You may have already heard about the other shader effects first introduced […]

Learn SpriteBuilder: Publish Date Nov 24th

Steffen Itterheim

Quick notice: only 10 more days to go! Learn SpriteBuilder has a release date set to Nov 24th. I suppose the eBook version will by available by that date and you can also get many chapters in the alpha program right now. The print edition may need a few more days to distribute depending on […]

The Missing StackOverflow Help Topic: How do I ask a terrible question?

Steffen Itterheim

This guide goes through the telltale signs of terrible questions asked on stackoverflow. You’ll learn how not to ask questions. If instead you like to learn how to ask good questions you came to the wrong guide. You may also want to learn to tell people what the Matt you’ve tried so far. Okay, admittedly […]

Dynamic & Interactive Launch Screens

Mark Granoff

I recently set out to re-write one of my apps. The app currently supports iPhone and iPod touch screens up to and including the 4″ displays. There are a handful of “Default” launch screens to support essentially 2 screen sizes in 2 resolutions. When looking at also supporting iPhone 6, 6+, and iPad screens for … Continue reading →

Coming soon: Learn SpriteBuilder for iOS Game Development

Steffen Itterheim

Phew! I’m done writing the Tome of SpriteBuilder. There’s only edits and reviews left, page proofing and then it goes out to print. Meanwhile, I’m cleaning up and extending the Bouncy Beast project for its App Store release. Time to share some insights as I haven’t been able to slice some time off to write […]

Supporting National First Responders Day

Mark Granoff

Saturday, September 27th is National First Responders Appreciation day in the United States, a day set aside to recognize, remember, and thank all the brave men and women who daily put their lives on the line (or who have given their lives in so doing) to help someone else. Maybe you’ve witnessed or benefited from … Continue reading →

Making the Most Of Your (iOS) Dev Conference Experience

Carl Brown

Next weekend 360iDev starts, and last weekend was the first CocoaConf of the fall 2014 season. I’ve seen on twitter at least one request for advice from a first-time attendee. I had more to say than I could fit into a tweet, so I thought I’d respond here. Core Theme: It’s All About the People There’s a lot going on at conferences, but the most important thing to remember is that you have access to people at conferences that exists no other place. Making the most of your experience (and time and money) is all about making the most of […]

Updating for Modern iOS Design – A Case Study

Ryan Dillon

TL;DR — Check out the pictures and videos on this page, and you’ll see how I adapted the basic circular menu of Click version 1 to fit the new iOS 7 design aesthetic, not just in visual terms, but also in interaction style: clean and almost chrome free, with more color, more seamless transitions, new [&hellip

What’s going on with Bitongo and Soctics

Gabor Furedi

I was shocked when I realized the last blog post we published here is more than a year old. Time does fly when you are busy! We are alive and well, in case you were wondering. We’ve decided last year … Continue reading →

Learn SpriteBuilder book: Progress Update #1

Steffen Itterheim

Since the announcement of the Learn SpriteBuilder book I’ve submitted the first three chapters to Apress. Actually it’s chapters 2 through 4 because I’ve learned that the details in the first chapters tend to change significantly. This includes version numbers but also highlighted features, tool and project names, and so on. Chapter Summary Following is […]