iOS indie developers writing every day about their stuff.

Badged UIBarButtonItem

Mark Granoff

A new project (nearly ready to release; stay tuned) required some custom UI. One element was a badged UIBarButtonItem, for which I wrote a custom class, which I am releasing as open source here: So what’s the use case? You have a UIBarButtonItem in a navigation bar that you want to adorn with a … Continue reading →

Let’s have a QuickLook: how to use Xcode’s latest debugging feature

Steffen Itterheim

Xcode’s QuickLook debugging feature allows you to get more details, and be more visual with your debugging data. For example you can even grab a screenshot of the cocos2d screen and display it right within Xcode: How QuickLook works Apple’s got the QuickLook documentation for you. Enabling QuickLook for a class requires merely adding a […]

Game Center UI

Doug Davies

I downloaded a game called Cloud Breaker this morning.  I was pleasantly surprised by it.  What really stuck me though was the Game Center integration.  I haven’t seen a game that just used the APIs and displayed their own UI.  I always wondered why people didn’t do this or why there isn’t an open-source project […]

Migrating to cocos2d-iphone v3 – Tips & Tricks

Steffen Itterheim

This is a collection of Tips & Tricks for users who are migrating to cocos2d-iphone v3 from v2. Mostly refers to questions posted on Please excuse the short, bullet-pointed format. I’m a little short on time but didn’t want to miss out on another biweekly post like I did two weeks ago (first time […]