iOS indie developers writing every day about their stuff.

The Guide to Building and Customizing SpriteBuilder v1.x

Steffen Itterheim
learn-cocos2d.com

Following the recent release of SpriteBuilder and cocos2d-iphone v3 I’m sure some of you are itching to use SpriteBuilder by building the github version in Xcode rather than downloading it from the Mac App Store. Here’s how! This is a post for developers who want to compile the SpriteBuilder code from github. To customize it, […]

Endlessly Solvable Problems

Mark Granoff
hawkimedia.com

There is no shortage of common engineering problems that have been solved over and over again, or just once. In either case, if a Good(tm) solution is found, it gets reused wherever it is needed. Others however, get solved over and over again. Not because they are hard or unsolvable, necessarily, but because they are … Continue reading →

Why “Free to Play” is bad for Indie Game Developers

Steffen Itterheim
learn-cocos2d.com

The “Free to Play” business model is bad for us independent game developers. If we try to implement it, that is. Let me first explain what a typical (casual, mobile) free to play game works like. The type of game that works so well on mobile, revenue-wise, that it’s all the rave and even Indies […]

Look Back, Look Ahead: New Year Observations

Mark Granoff
hawkimedia.com

Goodbye ’13, Hello ’14! This is the time of year where we all take stock of the year just ended, and think about what the coming year may hold. This is that post for me, a personal reckoning of sorts.Professionally, it was a good year. In December I celebrated one year at my day job, … Continue reading →