iOS indie developers writing every day about their stuff.

Being a Test-Driven Developer is a choice

Steffen Itterheim
learn-cocos2d.com

This is my coming out: I’m not a test-driven developer. I have stopped trying to force it onto myself. Yet I do test. TDD never seemed to work very well for me personally. As a consequence the process never took hold in my habits of writing code, it did not prove itself as the uber-strategy […]

To multiply with delta time or not to multiply with delta time?

Steffen Itterheim
learn-cocos2d.com

Don’t multiply velocity/position changes with delta time! End of story. Okay, not quite. There’s a rationale that goes with it. And there are situations where applying delta time is important, if not required – but probably not in the way you’ve been taught by tutorials and fellow developers. This is important stuff because applying delta […]

Coffee, Tea, iPhone App: One of These Things is Not Like the Other

Doug Sjoquist
sunetos.com

If you hang around iOS developers, you’ve probably heard a lament something like: Why will people pay $4.99 for a cup of coffee, but won’t buy spend $2.99 on my app? This almost evokes feelings from the great depression, doesn’t it? Once I built a railroad; now it’s done. Brother, can you spare a dime? […]

On Solo Entrepreneurship and Euchre

Kyle Newsome

If you’re a multi-talented individual, others might tell you that you can do it all. Heck, you might very well be telling yourself this too. However, whether you actually should do a venture on your own is a totally different matter. Personally, I struggle with this issue and have ultimately concluded that, no, I shouldn’t be trying to do every aspect of a project by myself.

Get Jammin’!

Simon Edis
apps.ezone.com

I’m the first to admit that we haven’t done a lot of game jams. In fact, we’ve only done two, and those were both in the last two months. But, I have to say that in both cases it was liberating.

Get Jammin’!

Simon Edis
apps.ezone.com

I’m the first to admit that we haven’t done a lot of game jams. In fact, we’ve only done two, and those were both in the last two months. But, I have to say that in both cases it was liberating.

Unifying Cocos2D and Sprite Kit with OpenGW

Steffen Itterheim
learn-cocos2d.com

How to write code that is relevant for both Cocos2D and Sprite Kit, and as an extension to that the Kobold (2D/Touch/Kit) projects? Because for the past months I shifted my attention to Sprite Kit, in order to create Kobold Kit and an accompanying Starterkit. While it’s obvious that Sprite Kit has everyone’s attention, I […]

Scrolling Support in Muir – Mobile Browser Testing

Scott Ruttencutter
ruttencutter.com

I’ve had great feedback from a lot of people over the Muir launch this past month, with one resounding question that we honestly didn’t have a good solution for until today. Does Muir Support Synchronized Scrolling? Synchronizing scroll position across mobile devices is a tough proposition, because with responsive design, it is completely possible that […]

Scrolling Support in Muir – Mobile Browser Testing

Scott Ruttencutter
ruttencutter.com

I’ve had great feedback from a lot of people over the Muir launch this past month, with one resounding question that we honestly didn’t have a good solution for until today. Does Muir Support Synchronized Scrolling? Synchronizing scroll position across mobile devices is a tough proposition, because with responsive design, it is completely possible that […]