iOS indie developers writing every day about their stuff.

Implementing a Parental Gate

Doug Davies
funkyvisions.com

Last blog entry I told you about my difficulties getting Buttermilk approved for the new KIDS section in the App Store.  Well, even after I implemented the Parental Gate screen like I had seen in “Cut The Rope” I was still rejected.  However… I don’t think Apple understood what I was doing and so I […]

Extreme Makeover: Updating Your Unity3D App for iOS 7

Simon Edis
apps.ezone.com

Here are a few tricks for refreshing your Unity3D apps for the new look iOS 7. We also get our hands dirty in Xcode 5 with a few manual tweaks until the Unity3D build pipeline has been officially updated.

Extreme Makeover: Updating Your Unity3D App for iOS 7

Simon Edis
apps.ezone.com

Here are a few tricks for refreshing your Unity3D apps for the new look iOS 7.

Which Free 2D Game Engine Should Power Your Next Project: Cocos2D, Sprite Kit or..?

Steffen Itterheim
learn-cocos2d.com

With yesterday’s release of iOS 7 and hence Sprite Kit, many cocos2d developers will face this question sooner or later: switch to Sprite Kit or Kobold Kit or stick with cocos2d-iphone or perhaps move on to cocos2d-x? I’ll give you some guidance and things to consider … Sprite Kit / Kobold Kit Sprite Kit made […]

Childish Behavior

Doug Davies
funkyvisions.com

So with iOS 7 Apple is introducing a KIDS section in the App Store. Specifically they said Well… I wanted to get in on the action and see if the new category could give some of my games more visibility.  So I resubmitted Buttermilk The Bouncing Baby Goat as a new version and supplied a […]

My New Website and 3 Ways It’s Integrated with Postcard

Kyle Newsome

I’m proud to announce that I’ve finally released a long overdue update for my website. Today I wanted to briefly go over some of the new website functionality that is integrated with Postcard.

On Life Balance, On Marketing Success with Positive Reviews and Good Customer Service, On Moving to a Stable Business Phase

Justine Pratt
creativealgorithms.com/blog

I have been very bad at writing on my blog; it’s been a very long time. I think over the past year a shift has happened in my life, where I’ve focused less on starting our business and more on maintaining it and focusing on life balance. I’ve been through the iterations of what works, and what doesn’t, in marketing and applied these where I could. We have evolved into a very steady flow of app income and also contract work income. We’ve found a good balance of work and family/personal time as well. I’ve become immersed in the martial […]

Endless Scroller Using Corona SDK

Doug Davies
funkyvisions.com

Last time I showed you how to create a life-meter using a beating heart with Corona SDK.  This time I’m gonna show you how to do an endless scroller. The source code can be found at https://github.com/csddavies/EndlessScroller Here’s a video demonstration. This is done using the following sprite sheet. There are normal top and bottom wall […]

Kobold Kit goes Open Source!

Steffen Itterheim
learn-cocos2d.com

With the release of iOS 7 (ETA: Tuesday, Sept. 10th): Kobold Kit will be available as open source under the MIT License! We spent a lot of thoughts on how we like to run an open source project. And also why. I’ll start with an executive summary with more (perhaps too many) details in the […]

What if email had never been standardized?

Kyle Newsome

Bear with me for a moment as we do a quick thought experiment. What if email had never been standardized?  Email-like services have existed as early as the 1960s and it was first suggested that such a type of service should be standardized in 1973. But what might the landscape of email be like in