iOS indie developers writing every day about their stuff.

iOS7 UIPickerView Customization

Mark Granoff
hawkimedia.com

The iOS UIPickerView is one SDK component that leaves little to the developer for customization. With iOS7 and its entirely revamped look and feel just around the corner (allegedly), you may think that you’ll be stuck with the new and improved UIPickerView chrome which for many may feel sub-optimal for existing or new apps that … Continue reading →

Announcing Postcard and Why It’s Useful To Indie Developers

Kyle Newsome

This week I’m very proud to announce my upcoming software release, Postcard. Postcard is a private social networking platform for websites that helps owners post content to social networks as well as their websites. My first focus is on supporting WordPress sites but there is possibility in the future to make many other web frameworks compatible. Among

“Space Marine Boot Camp” – What we learned making our Virtual Reality game

Simon Edis
apps.ezone.com

We just put the finishing touches on our game for the Oculus VR Jam “Space Marine Boot Camp”. If you are lucky enough to have your own Oculus Rift, you can now download and play: MAC: https://s3.amazonaws.com/ovr_vrjam/appfiles/87-c7e1249ffc03eb9ded908c236bd1996d.zip PC: http://ezone.com/demos/smbc/SMBC_PC.zip We made Space Marine Boot Camp (SMBC) to expose the Oculus Rift to everyone, not just hard-core gamers. […]

“Space Marine Boot Camp” – What we learned making our Virtual Reality game

Simon Edis
apps.ezone.com

We just put the finishing touches on our game for the Oculus VR Jam “Space Marine Boot Camp”. We made Space Marine Boot Camp (SMBC) to expose the Oculus Rift to everyone, not just hard-core gamers. The scenario we kept in mind during the design phase was a ‘trade show demo’ – where most people […]

Pretty Pie Charts with XYPieChart

Ben Williams
aspyreapps.com/blog

XYPieChart is a simple to use, great looking component for drawing pie charts in iOS apps. I recently …

Why aren’t YOU contributing to open source projects?

Steffen Itterheim
learn-cocos2d.com

I got a lot of questions in the past why I’m not contributing my work to the cocos2d-iphone project. One of the obvious reasons being that what I did is simply too radical technically and I don’t want to compromise. Another reason being a fundamental difference in attitude towards developing and managing open and closed […]

The Top 5 Places To Find Good Software Developers/Contractors

Brandon Trebitowski

One thing I am often asked is “Where can I find good developers/contractors/subcontractors?” While I have found talent many different ways, I wanted to share my top 5 with you. This post should be useful to you if you have a project and are looking to find a developer OR are a developer looking to […]The post The Top 5 Places To Find Good Software Developers/Contractors appeared first on brandontreb.com.

Developing an Alternative to Adobe Edge Inspect

Scott Ruttencutter
ruttencutter.com

Adobe Edge Inspect and Creative Cloud Last year I downloaded a tool from Adobe originally codenamed Adobe Shadow, which was a free desktop+mobile app that provided mobile device browser testing for mobile web developers. I used it quite a bit while it was in beta for synchronizing sites I was developing across multiple devices to […]

Free At Last! NOT!

Doug Davies
funkyvisions.com

I wanna show you 2 graphs.  Mind you, I’m revealing everything about my financials here just to be totally transparent and realistic. Do you see anything that stands out on that graph?  Ok… maybe not yet… let me show you the 2nd one. Yikes!  You’re probably wondering why my downloads all the sudden dropped off […]

Why Using A Physics Engine For A 2D Platformer Is A Terrible Idea

Steffen Itterheim
learn-cocos2d.com

For Kobold Kit (the Sprite Kit game engine) we’re working on Super Stick Spy, a 2D platformer game. Like so many others, we started out using the (Box2D) physics engine that’s so neatly integrated in Sprite Kit to get everything up and running quickly. But we knew full well that for the final product, we’ll […]