iOS indie developers writing every day about their stuff.

Photo Academy for iPad – Now Available

Ben Williams

I’m very pleased to announce that after more than a year of development, the iPad edition of Photo …

Muster my Monsters now available on the App Store!

Toni Sala

Source: Muster my Monsters now available on the App Store! – Indie Dev StoriesFinally! Muster my Monsters is now available on the App Store for FREE as an Universal app! Have a blast fighting in the arena of this hilarious 4-player party game. To deal with this bunch of monsters, the key is to have rapid reflexes, … Continue reading →Source: Muster my Monsters now available on the App Store! – Indie Dev Stories Indie Dev Stories – Stories from an Independent Games Developer

Cocos2D v2.1 and Storyboards: Done Right!

Steffen Itterheim

There are many Cocos2D + Storyboard tutorials, it’s about time to do another one that’s done right. Also, this one’s backwards: we’ll start with a Cocos2D template and then add Storyboards to it. The tutorial will work for existing Cocos2D projects to which you wish to add Storyboards, too! I’ll show you how to add […]

Scheduling Your Work Day

Ben Williams

Ever since becoming someone who works from home, one of the things I’ve struggled with is keeping my …

Xcode is dead! Long live… Corona?

Doug Davies

I will probably never use Xcode again (unless Apple forces me to — and at that point I’ll probably just quit developing for iOS).  And this is from someone who has been using Objective-C and Interface Builder since 1993… yes you heard me… 20 years ago I started using Steve Jobs’ vision of how development […]

KoboldTouch v6.2 now available!

Steffen Itterheim

KoboldTouch v6.2 marks the third major milestone for KoboldTouch. It also marks the longest development cycle between two updates: exactly 30 days. That’s 30 days packed with new features, improvements and bugfixes, there’s a new development blog for the work-in-progress “Angry Trains” starterkit and slowly but surely the documentation is coming together. So let’s check […]