iOS indie developers writing every day about their stuff.

On a Pseudo-Pay-What-You-Want System

Ray Merkler
hindrances.com

When I resumed work on Fortress a month ago, I originally planned to just finish up what’s already done and then give the game away for free. The first part of that plan held true: Fortress is done, submitted, and waiting … Continue reading →

The One Percent

Doug Davies
funkyvisions.com

Last entry (Memorial Day) I was complaining about the lack of posts on the idevblogaday blogs and then I went on to miss my next 3 entries. Argh!  I’ve been thinking about this weeks topic for a few weeks now after listening to this Hypercritical podcast and watching all the D8 Steve Jobs conference interviews […]

Component stuff; new blog; The Satanic Games

Gareth Jenkins
36peas.com

I started blogging over at garethjenkins.com as well as here. Recent stuff includes:   A write-up of the Component Architectures talk I did at iOSDevUK 2012 A game prototype write-up of The Satanic Games Some fiddling I did with display modes on the retina MacBook Pro   This blog/site will likely be more focussed around 36peas stuff and garethjenkins.com about whatever I feel like writing about. Probably a good bit of crossover on game dev stuff, so I’ll continue to cross-link where appropriate. G.

Component stuff; new blog; The Satanic Games

Gareth Jenkins
36peas.com

I started blogging over at garethjenkins.com as well as here. Recent stuff includes: A write-up of the Component Architectures talk I did at iOSDevUK 2012 A game prototype write-up of The Satanic Games Some fiddling I did with display modes on the retina MacBook Pro This blog/site will likely be more focussed around 36peas release stuff and garethjenkins.com about whatever I feel like writing about. Probably a good bit of crossover on game dev stuff, so I’ll continue to cross-link where appropriate. G.

The Starting Point for a Train Game with Freeform Tracks

Steffen Itterheim
learn-cocos2d.com

If you ever wanted to build your own 2D top-down view train driving game, here’s … well, the things you need to consider plus a rudimentary source code example. Because a train following tracks is not as simple as it might seem, unless you restrict curves and switches to 90° angles and allow only very […]

Interview with Beginning iOS Dev

Ryan Dillon
rdsquared.wordpress.com

Sunset on The Great Salt Lake I’m on day two of a three day move from Illinois to California right now, so I don’t have anything new ready for the blog. But, I didn’t want to miss my blogging slot completely, so I thought I’d link to an interview I did the other day over [&hellip

Interview with Beginning iOS Dev

Ryan Dillon
rdsquared.wordpress.com

Sunset on The Great Salt Lake I’m on day two of a three day move from Illinois to California right now, so I don’t have anything new ready for the blog. But, I didn’t want to miss my blogging slot completely, so I thought I’d link to an interview I did the other day over

New Work In Progress – Million Words: Multiplayer Crossword Game for Parents and Kids that Grades on a Curve

Carl Brown
escortmissions.com

Although I do iOS Contracting to pay my bills (at least to date), I hope one day to earn a living from my own apps, and, although it’s not ready for release, the time has come to unveil my new project. Million Words is a turn-based crossword game where you’re scored not by what letters you managed to get into your word, but by the grade level of your word, relative to your age. This way my six-year-old daughter could play “HELLO” and I could play “HELICOPTER” and we would get the same number of points (more or less). The […]

New Work In Progress – Million Words: Multiplayer Crossword Game for Parents and Kids that Grades on a Curve

Carl Brown
escortmissions.com

Although I do iOS Contracting to pay my bills (at least to date), I hope one day to earn a living from my own apps, and, although it’s not ready for release, the time has come to unveil my new project. Million Words is a turn-based crossword game where you’re scored not by what letters you managed to get into your word, but by the grade level of your word, relative to your age. This way my six-year-old daughter could play “HELLO” and I could play “HELICOPTER” and we would get the same number of points (more or less).

Gamelab 2012. Bigger and better

Toni Sala
indiedevstories.com

Source: Gamelab 2012. Bigger and better – Indie Dev StoriesGamelab 2012 was celebrated from June 27 to July 1 in Barcelona, Spain. It is the most important games event in Spain and, since a few years ago, it is considered an international event. Obviously, I was there I was … Continue reading →Source: Gamelab 2012. Bigger and better – Indie Dev Stories Indie Dev Stories – Stories from an Independent Games Developer