iOS indie developers writing every day about their stuff.

Learn How To Create a Cocos2D Game with Lua Scripting, Physics, Tilemaps and ARC

Steffen Itterheim
learn-cocos2d.com

Here’s a crazy thought: with commercial game kits (game source code products) being popular and financially rewarding – why not crowd-fund an iOS game by selling it’s source code, resources and development insights while you’re creating it? Marcus and I will give this idea a spin. Marcus is a game designer I worked with at […]

Extreme App Makeover: The Evolution of Soctics

Gabor Furedi
bitongo.com

We originally debuted Soccer Tactics in 2009 on the App Store and a year later we introduced online multiplayer in it. Our users really liked the game but we felt there was so much more in the game we haven’t … Continue reading →

Apple TV prediction party

Chris Adamson
subfurther.com/blog

WWDC is just two weeks away, and this is my last iDevBlogADay spot before then (actually, yesterday was my slot, but I got thrown off by the holiday). Everyone else is going to be chiming in with predictions until then — put me down for something specific, like “Core Audio changes the canonical data types […]

Lua Scripting The UI For Pocket MUD Pro

Brandon Trebitowski

Posted in iDevBlogADayiPhoneI have just updated my MUD client [Pocket MUD Pro] to be a universal library.  It was surprisingly easy to add the iPad support as most of the application was comprised of UITableViews. The main “MUD” view was the most challenging part as it contains a couple UIWebViews, UIButons, and a UITextField. However, I chose […]

Lua Scripting The UI For Pocket MUD Pro

Brandon Trebitowski

I have just updated my MUD client [Pocket MUD Pro] to be a universal library. It was surprisingly easy to add the iPad support as most of the application was comprised of UITableViews. The main “MUD” view was the most challenging part as it contains a couple UIWebViews, UIButons, and a UITextField. However, I chose […]

Entitlement and Reboots

Doug Davies
funkyvisions.com

Wow. It’s been a busy couple of months. Not on the iOS front, but I’m moving and put my house up for sale and building a condo across town. Unfortunately that’s meant I missed 2 of my blog entries.  So I decided I was going to sit down and write one today no matter what. […]

The Cleanup Sprint

Will Culpepper
eliolhan.com

Coming into the home stretch of THE OCTOBER GAME, I took some time to do a little cleanup. What came before After finishing the level editor, I created the last few stages and played the game through many times, editing … Continue reading →

How to handle internet trolls

Alexandru Brie
alexbrie.com

This post is not about software or apps. It’s mostly about politics and comment trolls. But there are some generic thoughts which might be useful for others also – hopefully not by inspiring you to troll competing companies or apps. If you’ve been on the internet for a few years, you must have ran into […]

Many From One, Again

Mark Granoff
hawkimedia.com

Several months ago I wrote about some tricks I was using to build many targets from one code base. The rubber is meeting the road on that project as we get closer to being ready to submit to Apple, and what I thought then was the solution is turning out not to be so. In … Continue reading →

Talking about the indie life with “Beginning iOS Development”

Toni Sala
indiedevstories.com

Today I would like to redirect you to Beginning iOS Development. Some days ago I was asked by them to answer some questions about iOS development and the indie life in general. We talked about a bunch of topics such … Continue reading →