iOS indie developers writing every day about their stuff.

So, I Broke My 3rd Generation iPad the Other Day…

Josh Jones
appsbynight.com

I was casually walking back to my car when my right ankle buckled. In order to prevent me from twisting my ankle, my body reacted by falling appropriately. Unfortunately for me, I was holding my new 3rd generation iPad (64GB with 4G) at the time. Long Story, Short On How It Happened Earlier that day […]

Smartphone Paradigm Shifts – Recognizing When Technology Advances During the Present

Justine Pratt
creativealgorithms.com/blog

When looking back, it’s easy to see how technology has changed throughout the years. Recognizing trends during the present isn’t as easy. How things changed in our (my) parents generation is obvious. They went from radio to black and white TV to color TV. We moved onto video and now we have so many options to view media. I often tell my kids we used to have to watch TV live, get up to turn on the channel (with a knob), adjust the rabbit ears for better reception. We could miss our favorite show, or be forced to watch some […]

Why isn’t your app selling? Because it sucks!

Pablo Ruiz
infinixsoft.com

Recently, I posted an entry that explained some reasons for people not buying your app. A lot of people told me that I had forgotten to mention the #1 reason for people not buying someone’s app: “It just sucks!”. Even though that is a valid argument, as you already know, there are lots of bad […]

Programming Praxis with Code Katas

Will Culpepper
eliolhan.com

As THE OCTOBER GAME nears completion, it’s all debugging and cleanup. It can be both tedious and frustrating working on the same codebase for so long. I’ve mentioned before the little side-projects I work on. But there’s another kind of … Continue reading →

Lockbox: Easily Secure Your App’s Sensitive Data

Mark Granoff
hawkimedia.com

It seems like there has been a lot in the “developer” news lately about the secure storage of user data in iOS apps, as well as related topics around securely replacing the venerable but now deprecated device unique identifier, or UDID. For the latter, more than a few replacement schemes have been offered up, most … Continue reading →

Taking on the Review Trolls (and Winning!)

Colin Phillips
angrychickensoftware.com

Like most developers I pay pretty close attention to the reviews I receive on the app store.  The last major update of Photo Notes that I did in the fall was pretty well received and I had a slow but steady stream of positive reviews.  In fact, over the course of a few months I […]

Taking on the Review Trolls (and Winning!)

Colin Phillips
angrychickensoftware.com

Like most developers I pay pretty close attention to the reviews I receive on the app store.  The last major update of Photo Notes that I did in the fall was pretty well received and I had a slow but steady stream of positive reviews.  In fact, over the course of a few months I […]

App prototyping with Keynote

Toni Sala
indiedevstories.com

Prototyping is a critical developing phase. During prototyping you may find design problems on your app that, if not detected early, would probably make you and your team waste an important amount of time. There are a lot of techniques … Continue reading →

Pixel Fighters: A Post-Mortem

Kyle Newsome

Allow me to get straight to the sales juice of this post, the rest can come from there. This project cost me a total of $5000 for the original game and $2000 in my second major update.  As you can calculate from the numbers, I’ve made only about $2250 in the past year and a quarter.

Pixel Fighters: A Post-Mortem

Kyle Newsome

Allow me to get straight to the sales juice of this post, the rest can come from there. This project cost me a total of $5000 for the original game and $2000 in my second major update.  As you can calculate from the numbers, I’ve made only about $2250 in the past year and a quarter.