iOS indie developers writing every day about their stuff.

Conway’s Game of Life Painted with Incoming Video (Core Image Tut)

Jake Gundersen
indieambitions.com

Using Core Graphics to create a CIImage A few months ago I heard about this great app called Composite. This app lets you draw to the canvas using the video feed input as paint. It’s really quite cool and when … Continue reading →

WordPress Tips For Developers: Part 1 – Plugins

Josh Jones
appsbynight.com

For most programmers it’s hard to switch gears to something that isn’t programming related, like building a blog site. For iDevBlogADay readers and authors I’m creating a 3-part series on how developers can use WordPress, in combination with their current knowledge, to help them with their blogging/website workflow. • WordPress Tips For Developers: Part 2 […]

Tackling Distribution Channels—Which Place? Applying the 4 P’s of Marketing to Apps, Part 2b

Justine Pratt
creativealgorithms.com/blog

Because the AppStore is the only store that we are allowed to actually sell our iOS apps directly, many developers choose to only list their products in the AppStore. However, by doing so, a developer has ignored many distribution channels where an app can be marketed. In addition, if a mobile developer is on a different platform, many app stores exist for which to list apps. In my last post I covered designing the shelf space of the Place “P” of marketing. In this post I’ll suggest various first tier (app stores) and second tier distribution channels in which to […]

Code Monkey or Code Junkie?

Doug Davies
funkyvisions.com

I wanted to followup on my previous article from a month ago discussing “newbies” and why the Apple Developer Forums are a tough place for them.  Developers who don’t want to answer inane or repetitive questions will respond negatively or not at all.  Neither one helps the newbie.  It’s obvious there are developers (I’ll use that term […]

Switching gears to get unstuck

Will Culpepper
eliolhan.com

Last week I finished a long-overdue upgrade to Lion, Xcode 4 and the latest cocos2d. After I got THE OCTOBER GAME running again, I turned to updating the artwork that I talked about last time. The work wasn’t hard, but I just couldn’t bring myself to focus on it. I think I’d worn a dent […]

HTTP Testing to the edge on iOS: The School of Hard Mocks

Carl Brown
escortmissions.com

I’m a big fan of Automated Testing, even on iOS projects, but even when I was doing mostly Ruby, Java and C# work, I was never a big user of mock objects. Now, I’ll admit that Mock objects can be useful under some circumstances, but I’ve seen them used too often in cases where a bunch of different developers each build their own little fiefdoms of their own code surrounded by Mock Objects where they interact with anything else. Each developer’s code runs perfectly when being tested against Mock input, but when you put all that code together, you can’t […]

HTTP Testing to the edge on iOS: The School of Hard Mocks

Carl Brown
escortmissions.com

I’m a big fan of Automated Testing, even on iOS projects, but even when I was doing mostly Ruby, Java and C# work, I was never a big user of mock objects. Now, I’ll admit that Mock objects can be useful under some circumstances, but I’ve seen them used too often in cases where a bunch of different developers each build their own little fiefdoms of their own code surrounded by Mock Objects where they interact with anything else. Each developer’s code runs perfectly when being tested against Mock input, but when you put all that code together, you can’t […]

Are you coming to the TechTalks?

Alexandru Brie
alexbrie.com

One week ago, Apple announced its iOS5 Tech Talk World Tour, with a great talk agenda prepared. The announcement email took a bit longer to reach me, so I first learned about it from Twitter. Needless to say, I instantly applied. My target of choice? London, obviously – I knew there’s a great iOS community […]

Free to Play*: what’s all the fuss about? (Venn included)

Gareth Jenkins
36peas.com

Abstract, summary and conclusion all in one Venn for the impatient: And, actually, I’m kind of impatient too. So here’s some some shortform notes on what I was thinking about when the above popped into my head. We named it wrong — it’s not “free” at all. It’s just another way of try before you buy This is not a post about shitty energy system time management games interactive experiences * I would write Free 2 Play… but I was reliably informed at GDC Online that the term is trademarked by K2 Network — in a talk, by them, about the […]

Free to Play*: what’s all the fuss about? (Venn included)

Gareth Jenkins
36peas.com

Abstract, summary and conclusion all in one Venn for the impatient: And, actually, I’m kind of impatient too. So here’s some some shortform notes on what I was thinking about when the above popped into my head. We named it wrong — it’s not “free” at all. It’s just another way of try before you buy This is not a post about shitty energy system time management games interactive experiences * I would write Free 2 Play… but I was reliably informed at GDC Online that the term is trademarked by K2 Network — in a talk, by them, about the […]