iOS indie developers writing every day about their stuff.

Apple, Please be serious about ITC

Yuchen Wang
clingmarks.com

Every morning, the first thing I do is grabbing my iphone, and checking my iphone apps’ sale status of the previous day (I use AppSales, which can found at: https://github.com/omz/AppSales-Mobile). Today, it failed. It was not really a surprise to me since I know iTunes Connect, Apple developer’s portal, is often down, with or without […]

Integrating a commenting module in your App – Part 2

Gabor Furedi
bitongo.com

My last iDevBlogADay post revolved around displaying user comments in your app by using the Disqus REST API service. Part 1 can be found here. Now it is time to talk about how it is possible to enable a user to post a comment from within your App! Disqus offers a basic package for your […]

Blackboard storage for your game’s component architecture

Gareth Jenkins
36peas.com

In this article I’ve outlined a couple of ways this kind of data storage can be used alongside component-based stores for global state and shared data. You can find examples of this implemented in our latest component prototypes.   Background and context to date To date we’d been sharing global data using one of the following methods: The GameWorld’s local store (a dictionary) Properties on the GameWorld object itself In-component referencing / lookups These have all got problems — the first requires proper management of lookups, is slow for common lookups (each lookup is a key search) and is clunky […]

Blackboard storage for your game’s component architecture

Gareth Jenkins
36peas.com

When I was preparing resources for the talk I did on component architectures for game development at 360idev in Denver earlier this month I came across a post on blackboard data storage over at the excellent AIGameDev. In this post I’ve outlined a couple of ways this kind of data storage can be used alongside component-based stores for global state and shared data.   Background and context to date To date we’d been sharing global data using one of the following methods: The GameWorld’s local store (a dictionary) Properties on the GameWorld object itself In-component referencing / lookups These have […]

Marketing for Developers

Colin Phillips
angrychickensoftware.com

I am a developer.  I am not a marketer and I don’t ever want to work in marketing.  I am also a one man shop, so if it needs to get done, I’m the one doing it.  So – I guess I am a marketer and I aspire to do it (part time) for a […]

Marketing for Developers

Colin Phillips
angrychickensoftware.com

I am a developer.  I am not a marketer and I don’t ever want to work in marketing.  I am also a one man shop, so if it needs to get done, I’m the one doing it.  So – I guess I am a marketer and I aspire to do it (part time) for a […]

Keeping the game going

Bryan Sawler
mutekicorp.com

I was coming into this week trying to figure out what I wanted to post about today when 2 things happened. First, Dragon Fantasy’s 1.1.0 update came out. And second, I came upon this post from fellow iDevBlogADay’er @rizergames on creating value for your users. So that’s today’s post…creating value by keeping the game going… […]

Book Review: Learning Cocos2D

Greg Holsclaw
skejo.com

When I was making the transition into iOS development from Internet engineering, I grabbed two 500 page iPhone app development books, read and worked the examples over a Christmas vacation, coded nights and weekends for three months and produced an app that Apple highlighted as New and Noteworthy, the Dog Park Finder. So, now when I decided to make the leap from iOS development to iOS game development 18 months later, I wanted to grab a great intro book and go from there. First I had to determine the tools I would use, and landed upon Cocos2D (this isn’t a […]

From Beginning to Somewhere Vaguely Past That

Adam Ashwal

As my first post I feel the need to say hello and tell you a little about my self. I’m 15 and currently a sophomore in High School. I’d like to think that makes me unique, but I guess these … Continue reading →

Game Theory Applied: A Layered Rewards System

Toni Sala
indiedevstories.com

Today’s article is the second one of the series “Game Theory Applied”. You have the first article of the series here. Today I would like to talk about rewards, and how I applied them on New Sokoban. Rewards are a … Continue reading →