iOS indie developers writing every day about their stuff.

Throwing Down the Gauntlet (Editor)

Ken Carpenter
mindjuice.net

When I first thought of the idea for Unicorn Rush, I envisioned it mainly as an endless running game.  The more I thought about it though, the more I felt it should also have hand-crafted levels, which I call Gauntlets in the game, that provided more of a challenge than a randomly generated game could [...]

Cocos2D Tutorial – Dynamically Coloring Sprites

Brandon Trebitowski

Have you ever seen a game (such as Tiny Tower) that contains similar sprites that only vary by certain attributes (coloring, shading, accessories, etc…)? I would often wonder how long it would take the artists to create each permutation of these sprites. After discovering that you can call a method on a CCSprite called setColor, I realized how most of this customization is done in code. This tutorial will be a continuation of my last post about creating your own Bitizen in Photoshop. So, if you don’t already have a Bitizen character to work with, I suggest you follow that […]

Cocos2D Tutorial – Dynamically Coloring Sprites

Brandon Trebitowski

Have you ever seen a game (such as Tiny Tower) that contains similar sprites that only vary by certain attributes (coloring, shading, accessories, etc…)? I would often wonder how long it would take the artists to create each permutation of these sprites. After discovering that you can call a method on a CCSprite called setColor, [...]

“Srs Bidness” Mode Engaged

Alexander Okafor
paradeofrain.com

I’ve been making a ton of progress on Outwitters lately. Although when I step back and look I still see a mountain of work left to do. But I *do* feel like I’m whittling away slowly at it. All of the core gameplay has been implemented for local play. Online play works in a non user-friendly manner [...]

What If iOS Gaming Is A Fad?

Chris Adamson
subfurther.com/blog

In a much-quoted article last week, EA CEO John Riccitiello said consoles are now only 40% of the games industry, and that the company’s fastest-growing platform is the iPad, which didn’t even exist 18 months ago. Taken together with the presence of Angry Birds plushies at every mall in the U.S., is this a sign [...]

Implement “Focus Area” Special Effect in iPhone Apps

Yuchen Wang
clingmarks.com

Nowadays, the competition in Apple App Store is so strong that it takes almost a perfect product and some luck to be successful there. You can’t control luck, then you got to make your product close to perfect. For games, that means not only fantastic game play and graphics, but also a lot of tiny [...]

An iOS (iPad) app launch marketing and promotion task list template

Gareth Jenkins
36peas.com

We just finished up an outline launch task list for our soon-to-be-announced iPad debut title – this post contains that list, effectively a draft iOS marketing plan. It’s pretty generic, so we figured it might be useful to everyone else out there. We’ll be revisiting this over the coming weeks – if you’ve got input, [...]

From lone wolf to pack member

Toni Sala
indiedevstories.com

In today’s post I’m going to explain a little bit how my routine as an indie dev has changed in the last few weeks. I have experienced a really big change since New Sokoban was presented and released. I have gone from the lone wolf indie dev style to an intensive collaborative working style. And [...]

Revealing Project A

Fábio Rodella
crocodella.com.br

Since iDevBlogADay is going through some changes, I’ve decided to change things up a bit around here as well. For this week’s post, instead of a code snippet I’ll officially start to write about our top-secret project, which is called… …PROJECT A! (Sorry about that, we do have a name in mind for the game, [...]

The organization of a indie developer

Al Nyveldt
nyveldt.com/blog

Project organization is something we all need to deal with on a daily basis.  The way we handle it leads directly to how efficient we can be, how support is handled, and how complete our products are.  No one wants the be the guy who is letting things fall through the cracks. Project management for [...]