The post goes through all the details about how to use TTURLRequest/TTURLResponse in Three20 framework to efficiently handle web requests in iOS/iPhone programming.
Last week, I ran a free promotion on my iOS game “PenguinLinks Pro 2″, and have learned a lot from this process. This blog post shares some numbers from this promotion, and my thoughts on how effective the “free promotion” is in general. It also discussed the growth of Chinese app market.
We have wanted to do this for a long time. But for for all kinds of reasons, it had never been done. Until last week. This blog was started back in 2007 (it was not under clingmarks.com domain at that time). From day one, it uses just some very basic wordpress themes. When we had more and more games, we started to think migrating this site to a more professional looking one. But for various reasons, this project had never been on the top of our to-do list. Last week, finally I decided to do it. My goals are: A […]
Since I started playing with mechanical keyboards a few months ago, I was totally amazed by how satisfying they feels. I couldn’t even believe I have been stucked with membrane keyboards (regular keyboards) for so long! However, I am a mac user. Since the day I fell in love with mechanical keyboards, I started the [...]
Recently I started a new iPhone project, which is an utility application. Not game anymore. To speed up my development process, I decided to use Three20 library for most of the UI development. Three20 is an open source iOS library, contributed by Joe Hewitt, the developer of original Facebook iPhone app. It is a big package, with [...]
Hi! It’s time for #iDevBlogADay again! Today I want to have a light post, talking about what technical blogs (specifically for iOS development) I follow, and my opinions on them. www.raywenderlich.com Posting Freq: High Pros: This is by far my favorite iOS tutorial blog site. Ray and his co-bloggers did a wonderful job in all aspects, [...]
Every morning, the first thing I do is grabbing my iphone, and checking my iphone apps’ sale status of the previous day (I use AppSales, which can found at: https://github.com/omz/AppSales-Mobile). Today, it failed. It was not really a surprise to me since I know iTunes Connect, Apple developer’s portal, is often down, with or without [...]
Particle is a big topic in iOS animation. To create realistic smoke, fire or even rain drops or snow falls, having a good particle emitter is the key. But in this blog, I am going to talk about something more than a basic particle emitter. In most of the cases, particle emitter generates particles randomly [...]
Lion has been here for a while. And my games PenguinLinks 2 were out as well. Now it’s time to upgrade my hackintosh to the latest OSX — Lion. In my previous post — A Perfect Hackintosh Machine, I have described how I installed Snow Leopard on my almost-4-years-old, but still pretty decent desktop. And [...]
We released the first version of “Penguin Links” game on Android Market (called “Pair Up” there) on March 2009. And then the iPhone version on June 2010. In the past two and half years, we had released many upgrades; and our games had their own up and downs. Being on both development platforms for a [...]


































































