In today’s post I would like to share with you my experience working on my first cross-platform game. Although it is intended to be available for Windows Phone, iOS and Android, currently I’m focused on the Windows Phone version. The game is … Continue reading →
Prototyping is a critical developing phase. During prototyping you may find design problems on your app that, if not detected early, would probably make you and your team waste an important amount of time. There are a lot of techniques … Continue reading →
Today’s post is an update for an old article about posting high scores to Facebook Wall. Some users have reported some issues about this class. There were some problems with the state control when authorization was needed. Today I will … Continue reading →
Our iPhone app Pocket Lists brought us $13500 in first 3 months (after Apple’s 30% cut). Category: Productivity (to-do & checklist app) Price: initially priced at $4.99, then settled to $1.99 Developed in: 10 months from scratch to version 1.0 Team: 2 people (1 designer and 1 programmer) Money spent … Continue reading →
The lasts weeks I have been trying and playing with different frameworks, methodologies and alternatives to mobile cross-platform development. In today’s post I would like to share with you my conclusions and… headaches. So, you know, by definition cross-platform development … Continue reading →
About one year ago I wrote an article entitled “Time distribution on game development“. On this article you can read about what tasks I was working on when developing New Sokoban and how they were distributed on time. That post was … Continue reading →
Pigeons Attack was born as a sample to show how the accelerometer API works. You move forward and backward –tilting your phone- your just washed car in order to avoid pigeons get it dirty. Once the semaphore becomes green, leave … Continue reading →
In today’s post I would like to share with you a little piece of code. If you need to integrate in-app web browser support into your iPhone apps, this handy module will save you some time. There are already some … Continue reading →
Today’s post is going to be the fourth in the series “Game Theory Applied”. You have the previous ones here: Game Theory Applied: The Flow Channel Game Theory Applied: A Layered Rewards System Game Theory Applied: Endogenous Value Today I … Continue reading →
Today I would like to share with you a little but useful class to post highscores to Twitter on your games. This tutorial is the perfect companion for the Facebook one I wrote some weeks ago. It basically adds a new … Continue reading →


































































