iOS indie developers writing every day about their stuff.

There’s More To Video Games Than Just Playing Them

Tim Miller
rocket5studios.com

Last week we did something very different – we went back to high school! Cathy and I spoke at James Cardinal McGuigan Catholic Secondary School in Toronto to nearly 200 kids over 4 class periods about how we make video games. Part of our mission here at Rocket 5 is that we want to teach […]

Ambient Occlusion Test In Unity3D Plus Win A Free Unity Book

Tim Miller
rocket5studios.com

For this post we have teamed up with Packt Publishing who is giving away copies of their best-selling Unity books to 6 lucky winners. Check out the details at the end of this post to find out how to enter. We’re currently working out the art style for our next iOS game and so I […]

Make A 2D Game With Unity3D Using Only Free Tools: Beginning Enemy AI With A* Pathfinding

Tim Miller
rocket5studios.com

In This installment of our 2D tutorial series, we will be adding enemy AI to our Lode Runner clone using A* Pathfinding. This post has been guest written by Adrian Seeto of Fun Mob Games who was also kind enough to write the AI scripts that are a huge part of bringing the game to […]

Christmas Carnage, Game Jam Style!

Tim Miller
rocket5studios.com

This past weekend we took part in the 10th installment of the Game Prototype Challenge, a monthly game jam billed as “a spur of the moment motivator for making games”. Jason, the GPC organizer, decided to mark the occasion of GPC’s one year anniversary by going back to their roots.  The themes for the challenge, […]

XS Force Art and Level Progress

Tim Miller
rocket5studios.com

I’m taking a break this week from writing tutorials to show a bit of early XS Force level art. I say early because we’re still tuning the look – we’re heading for something that’s more stylized, less angular – but I thought it would be cool to show what we have at this point since […]

Make A 2D Game With Unity3D Using Only Free Tools Part 4

Tim Miller
rocket5studios.com

This is part 4 of our tutorial series on making a 2D game in Unity3D with freely available tools and plugins. Part 1 introduced you to the tools we’re using, in Part 2 we built our first level and in Part 3 we hooked up the control scripts and setup the ladders and ropes so […]

Make A 2D Game With Unity3D Using Only Free Tools Part 3

Tim Miller
rocket5studios.com

Welcome to Part 3 in this series on making a 2D sprite-based game with Unity 3D. In Part 1 I introduced you to the tools we’ll be using to make a Lode Runner style action game and in Part 2 we created the level sprites and built our first level. In this tutorial we’re going […]

Make A 2D Game with Unity3D Using Only Free Tools Part 2

Tim Miller
rocket5studios.com

Welcome to part 2 of this tutorial series on making a Lode Runner-style 2D game with Unity 3D. In part 1, I introduced you to a bunch of free tools and scripts that we’ll be using and showed you how to setup your project. In this post, I go over how to create the level […]

Make A 2D Game in Unity3D Using Only Free Tools Part 1

Tim Miller
rocket5studios.com

In this iDevBlogADay post, I’m going to kick off a new tutorial series that’s aimed at making a 2D sprite-based game in Unity3D using only freely available tools, scripts and plugins. This isn’t the first 2D in Unity3D tutorial series I’ve done here – I previously did a 5 part series that used Sprite Manager […]

Creating 2D Games with Unity3D Part 5 Complex Collision

Tim Miller
rocket5studios.com

This is another guest post by Ferenc, here about how LaunchRock was modified to show up nicely on a UIWebView. If you’ve ever wanted built a landing page or had the need for one, you’ve provably heard of LaunchRock. If not, have a quick look. LaunchRock makes an extremely good job at making it super easy […]