iOS indie developers writing every day about their stuff.

Indie devs who put ads in their games are fools!

Steffen Itterheim
learn-cocos2d.com

Imagine you downloaded a racing game and launch it. This is the first thing you see: You think: “Cool, that’s a really nice car! Graphics look even better than on the App Store screenshots. Okay, of course I want to ‘Race Now!’” Worst case scenario: you are gone, happily playing that new (and arguably better) racing game. The Indie […]

Let there be light: Demo of CCLightNode in Cocos2D-Swift v3.4

Steffen Itterheim
learn-cocos2d.com

I thought I’ll give you a demo of the upcoming CCLightNode visual effect that will be available in Cocos2D-Swift v3.4, which comes bundled with the upcoming SpriteBuilder v1.4 (available on the Mac App Store soon, v1.4 beta is available for download). Introducing CCEffect You may have already heard about the other shader effects first introduced […]

Learn SpriteBuilder: Publish Date Nov 24th

Steffen Itterheim
learn-cocos2d.com

Quick notice: only 10 more days to go! Learn SpriteBuilder has a release date set to Nov 24th. I suppose the eBook version will by available by that date and you can also get many chapters in the alpha program right now. The print edition may need a few more days to distribute depending on […]

The Missing StackOverflow Help Topic: How do I ask a terrible question?

Steffen Itterheim
learn-cocos2d.com

This guide goes through the telltale signs of terrible questions asked on stackoverflow. You’ll learn how not to ask questions. If instead you like to learn how to ask good questions you came to the wrong guide. You may also want to learn to tell people what the Matt you’ve tried so far. Okay, admittedly […]

Coming soon: Learn SpriteBuilder for iOS Game Development

Steffen Itterheim
learn-cocos2d.com

Phew! I’m done writing the Tome of SpriteBuilder. There’s only edits and reviews left, page proofing and then it goes out to print. Meanwhile, I’m cleaning up and extending the Bouncy Beast project for its App Store release. Time to share some insights as I haven’t been able to slice some time off to write […]

Learn SpriteBuilder book: Progress Update #1

Steffen Itterheim
learn-cocos2d.com

Since the announcement of the Learn SpriteBuilder book I’ve submitted the first three chapters to Apress. Actually it’s chapters 2 through 4 because I’ve learned that the details in the first chapters tend to change significantly. This includes version numbers but also highlighted features, tool and project names, and so on. Chapter Summary Following is […]

‘Learn SpriteBuilder’ – the next book for Cocos2D v3 developers

Steffen Itterheim
learn-cocos2d.com

I’m excited to announce that I am writing a new book, titled Learn SpriteBuilder. It will be published by Apress and is both sponsored and supported by Apportable with top-notch graphics. Over the course of the book you will create a level-based, parallax-scrolling game that’s not unlike Badland with some elements from Leo’s Fortune. The […]

Let’s have a QuickLook: how to use Xcode’s latest debugging feature

Steffen Itterheim
learn-cocos2d.com

Xcode’s QuickLook debugging feature allows you to get more details, and be more visual with your debugging data. For example you can even grab a screenshot of the cocos2d screen and display it right within Xcode: How QuickLook works Apple’s got the QuickLook documentation for you. Enabling QuickLook for a class requires merely adding a […]

Migrating to cocos2d-iphone v3 – Tips & Tricks

Steffen Itterheim
learn-cocos2d.com

This is a collection of Tips & Tricks for users who are migrating to cocos2d-iphone v3 from v2. Mostly refers to questions posted on stackoverflow.com. Please excuse the short, bullet-pointed format. I’m a little short on time but didn’t want to miss out on another biweekly post like I did two weeks ago (first time […]

The Mobile 2D Game Engine Popularity Index – January 2014

Steffen Itterheim
learn-cocos2d.com

This is an update to the Mobile Game Engine Popularity Index I published 2.5 months ago. Game Engine Popularity on Stackoverflow.com Since November’s chart I made sure the tags I’m most interested in (cocos2d-iphone, cocos2d-x, sprite-kit) were properly applied to all questions. Furthermore I update at least the past 6 months for each tag, which […]