As of the last days I’m testing the playability of my upcoming game. I’ve tried some control schemes, and finally I felt the most comfortable with some kind of virtual d-pad. I was nonetheless conscious that it seems most people hate virtual d-pads, either players or game developers I admire. That’s the question My [...]
Time for another blog post. I missed my iDevBlogADay spot 2 weeks ago, as I wasn’t much in the mood of writing anything. Not that I’m much better now, but I decided to post something anyway. So here is the Qvoid numbers post. I thought about posting it before the post mortem series, but as [...]
I was to write about coding in Qvoid, you know, the second post in the series. But as I wrote the introductory rant about frameworks and all that, it grew bigger and bigger. So I decided to post the rant by its own: I like to give my son a fair amount of freedom. [...]
Ok, this is my first post in iDevBlogADay, and it’s somewhat rushed, so I apologize for all errors I had no time to correct. Also, the website is in the middle of a redesign, apologies for that too. Qvoid took 9 months of development. Still worse, it wasn’t really a 9 months project with [...]


































































