iOS indie developers writing every day about their stuff.

To Pad Or Not To Pad

Raimon Zamora
gavinagames.com

As of the last days I’m testing the playability of my upcoming game. I’ve tried some control schemes, and finally I felt the most comfortable with some kind of virtual d-pad. I was nonetheless conscious that it seems most people hate virtual d-pads, either players or game developers I admire.   That’s the question My […]

Qvoid: The Numbers Post

Raimon Zamora
gavinagames.com

Time for another blog post. I missed my iDevBlogADay spot 2 weeks ago, as I wasn’t much in the mood of writing anything. Not that I’m much better now, but I decided to post something anyway. So here is the Qvoid numbers post. I thought about posting it before the post mortem series, but as […]

The Overrated Value Of Third Party Engines And Frameworks

Raimon Zamora
gavinagames.com

This is another guest post by Ferenc, here about how LaunchRock was modified to show up nicely on a UIWebView. If you’ve ever wanted built a landing page or had the need for one, you’ve provably heard of LaunchRock. If not, have a quick look. LaunchRock makes an extremely good job at making it super easy […]

The Six Sides Of The Qvoid: Design

Raimon Zamora
gavinagames.com

This is another guest post by Ferenc, here about how LaunchRock was modified to show up nicely on a UIWebView. If you’ve ever wanted built a landing page or had the need for one, you’ve provably heard of LaunchRock. If not, have a quick look. LaunchRock makes an extremely good job at making it super easy […]