iOS indie developers writing every day about their stuff.

To Pad Or Not To Pad

Raimon Zamora
gavinagames.com

As of the last days I’m testing the playability of my upcoming game. I’ve tried some control schemes, and finally I felt the most comfortable with some kind of virtual d-pad. I was nonetheless conscious that it seems most people hate virtual d-pads, either players or game developers I admire.   That’s the question My [...]

Qvoid: The Numbers Post

Raimon Zamora
gavinagames.com

Time for another blog post. I missed my iDevBlogADay spot 2 weeks ago, as I wasn’t much in the mood of writing anything. Not that I’m much better now, but I decided to post something anyway. So here is the Qvoid numbers post. I thought about posting it before the post mortem series, but as [...]

The Overrated Value Of Third Party Engines And Frameworks

Raimon Zamora
gavinagames.com

I was to write about coding in Qvoid, you know, the second post in the series. But as I wrote the introductory rant about frameworks and all that, it grew bigger and bigger. So I decided to post the rant by its own:   I like to give my son a fair amount of freedom. [...]

The Six Sides Of The Qvoid: Design

Raimon Zamora
gavinagames.com

Ok, this is my first post in iDevBlogADay, and it’s somewhat rushed, so I apologize for all errors I had no time to correct. Also, the website is in the middle of a redesign, apologies for that too.   Qvoid took 9 months of development. Still worse, it wasn’t really a 9 months project with [...]

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