I only recently broke free of iOS3.x for Flower Garden, so I’m finally adding all the features I had been itching to add that required higher OS support. I had already added some iOS4+ features, but I was keeping them … Continue reading →
No, this is not an announcement of my next game (I wish). Rather, it’s a brain dump of my struggle with the process. It seems that in the game development community we often share the process of making a game … Continue reading →
Wether you want it or not, Xcode 4 is around to stay when it comes to iOS development. I’ve been happily comfortable with Xcode 3 for quite a while, and my first impressions of Xcode 4 left me completely cold. … Continue reading →
Unlike a lot of console and PC games, most mobile and web games keep evolving over time [1]. It’s up to a game’s designers to ultimately decide how to change and improve the game, but the more data about players’ habits they have, the more informed a decision they’ll be able to make. Having good [...]
About 48 hours ago, I participated in the 360iDev Game Jam. I’m still recovering from the sleep deprivation and caffeine excesses, but here are some random thoughts about the game jam and why I highly recommend the experience to all developers. This was my third 360iDev Game Jam, and it gets better all the time. [...]
In the last year and a half, I’ve written about the different things that I’ve tried with Flower Garden and their effects on sales. From adding Facebook support, creating a free version, adding in-app purchases, or giving Flower Garden for free for a limited time. Some strategies worked and some didn’t. Today I want to [...]
It’s no secret that I like a good conference. Actually, I’m sure I can find something to enjoy even at a so-so conference. Each field has it’s big, ultimate conference: For games it’s GDC, for graphics SIGGRAPH, and for iPhone development WWDC. Those big conferences have the big announcements, the big crowds, and the big [...]
Today is the day! We finally announced my next game: Casey’s Contraptions. This is a bit of a different project than some of my past ones. This one is a collaboration with Miguel Ángel Friginal from Mystery Coconut. I’m doing the programming, Miguel is doing all the art, and we’re both contributing equally to the [...]
Up until a few weeks ago, I never had any problems with iPhone game resources. I just added whatever I needed to the XCode project, and it was ready to load from within the game. That simple. But that was because of the kind of games I was making, which were very light on content, [...]
A few weeks ago I wrote about using the Google App Engine as a back end for Flower Garden. One of the comments I heard from several people is that the Google App Engine pricing scheme is “scary” due to its unpredictability. What if your server gets very busy and you find yourself with a [...]


































































