iOS indie developers writing every day about their stuff.

Continuous Integration with Jenkins

Nicolas Goles
gandogames.com

I don’t think I should go all over  the “Why is continuous integration important?” topic all over again!, there are many great articles about it ( I recommend you to read Build Server: The Hearbeat of The Project by Noel Llopis ). So, we know that continuous integration is great, it avoids several things that [...]

Automating Xcode 4 Template Generation

Nicolas Goles
gandogames.com

Hello again!, It’s a nice day in the French Riviera ( or Côte d’azur )!, it’s been more work than pleasure here, but I guess life is good Nice Ville In this iDevBlogADay post I will describe how we managed to automate our needs for Xcode 4 template generation. We wanted to automate it because [...]

Planning a Level Editor for our 2d Game Engine

Nicolas Goles
gandogames.com

Hello everyone, I finally arrived to Nice Ville, France. There has been some complications with my residence for the next 6 months  which I hope to resolve tomorrow! , appart from that I’m happy to be here and excited to work on an interesting topic! Anyway, I’ve been a bit short on time and also [...]

Can NoSQL databases help Mobile Games ?

Nicolas Goles
gandogames.com

I’m back!, It’s great to be writing for iDevBlogADay again!, I’ve been very busy since the last time I wrote, mostly because I’m in the process of starting my Informatics Engineering Student Thesis, which I’ll begin as soon as I get myself to France, which should happen by July 31. I’ve been working quite hard [...]

Last post for iDevBlogADay

Nicolas Goles
gandogames.com

Who's this guy ? As you already know, the rules have changed ( for good! ) in iDevBlogADay!  This will be my last post for iDevBlogADay (at least in a while ), and I pretend to update you all on some of our activities here at Gando Games!. Before starting I’ll have to say that [...]

Fast Guide: Getting started on iPhone Game Development

Nicolas Goles
gandogames.com

Before getting into the actual article I want to remember everyone that the rules for iDevBlogADay have changed, and in two more weeks the current authors will be rotated out. The new system sounds very nice , but since Gando Games will disappear from the official RSS , if you guys want to keep reading I [...]

Short Story: Developers, do your homework

Nicolas Goles
gandogames.com

For today’s iDevBlogADay post I want to tell you guys a rather short but true story that reflects some of our duties as developers for any particular platform. I came to this conclussions after installing beta software ( under NDA ) for the platform we are developing for in Gando Games. Because of an NDA [...]

10 favorite software development books

Nicolas Goles
gandogames.com

Hello, for today’s iDevBlogADay entry I want to share my top 10 books in the topic of software development/game development. I was tempted to put “Game Development” as a title,  but the most useful books that I have read, are not explicitly related to Game Development ( still they cover lot’s and lot’s of useful [...]

My history with Video Games

Nicolas Goles
gandogames.com

To change the technical line of posts, for today’s iDevBlogADay article I will write a bit about my history with Video Games and why I ended up developing them (or at least trying to), I also promise you to not extend the post too much. Disclaimer: this is not the geek story of “I started programming [...]

Tutorial: Using luabind to integrate Lua with C/C++ (pt.1)

Nicolas Goles
gandogames.com

For this iDevBlogADay post I will show you how I’m using luabind with iOS and what did I have to do in order to build it properly. In the last article for iDevBlogADay, some libraries and options to integrate Lua to a Game/Game Engine where mentioned and even discussed a bit. Of the listed options, [...]