iOS indie developers writing every day about their stuff.

Catching up…

Bryan Sawler
mutekicorp.com

Hello #iDevBlogADay’ers and other readers! It’s been quite a while since we’ve posted, mostly because it’s just been so very busy! And what have we been so busy with? More Dragon Fantasy updates… Well first of all, we’ve had a few Dragon Fantasy updates, including the recently released Dragon Fantasy 1.2.0 update. We added another [...]

Keeping the game going

Bryan Sawler
mutekicorp.com

I was coming into this week trying to figure out what I wanted to post about today when 2 things happened. First, Dragon Fantasy’s 1.1.0 update came out. And second, I came upon this post from fellow iDevBlogADay’er @rizergames on creating value for your users. So that’s today’s post…creating value by keeping the game going… [...]

Dragon Fantasy, 3 weeks later

Bryan Sawler
mutekicorp.com

Three weeks ago, we launched Dragon Fantasy (for background on the game, see my last Dev Blog post, A game 16 years in the making…) So today let’s look at how the game turned out, what we’ve done since launch, and most importantly, how much more there is to come! The Love More than anything [...]

A game 16 years in the making…

Bryan Sawler
mutekicorp.com

This week I’m going to talk about a game 16 years in the making…and no I’m not talking about that PC shooter… It’s about what you think you know, how you’re probably wrong, and not giving up on that one thing you’ve always wanted to do… Our latest internal project, Dragon Fantasy, was recently submitted [...]

Game Studio: A Logical View

Bryan Sawler
mutekicorp.com

So we’re back to Game Studio again this week. And we’re going to look at the beginnings of everyone’s favorite (to program…that is) game – a simple Pong-style game. By the end of the next few weeks we’ll have a full game playable with this, and we’ll delve into everything but for now, a first [...]

Game Studio: A Logical View

Bryan Sawler
mutekicorp.com

So we’re back to Game Studio again this week. And we’re going to look at the beginnings of everyone’s favorite (to program…that is) game – a simple Pong-style game. By the end of the next few weeks we’ll have a full game playable with this, and we’ll delve into everything but for now, a first [...]

A Break From the Norm…

Bryan Sawler
mutekicorp.com

(or, admitting how the “right way” was wrong) The title of this blog post, A Break From the Norm works for multiple reasons. First, because this is a 1-post side-track from the Game Studio related posts I’ve been doing, and secondly, because I feel compelled to write about just that – taking a break from [...]

Game Studio: Nice Scenery

Bryan Sawler
mutekicorp.com

For this first little look at Game Studio, I’m going to look at the (woefully ugly right-now) Scene View. The idea here is that this is where you’ll lay out your scene, and actually place all of the objects in the world. The hope is you can lay everything down (similar to a Flash canvas [...]

Game Studio: An Introduction of sorts…

Bryan Sawler
mutekicorp.com

Well, you know what they say about the best-laid plans of mice and men… I had intended to write about cross-platform graphics technology or something of the sort. But then E3 happened, and Game Studio was shown by TouchArcade, and suddenly people started taking notice, and hitting us up for more information. So, let’s talk [...]

The E3 Blitz…

Bryan Sawler
mutekicorp.com

I was going to do a tech blog this time…but honestly after the crazy week at E3 I just don’t have the energy to finish it in enough detail that people might learn so…we’ll be saving that for next time (sorry!) and instead talking a bit about this year’s E3 trip. E3 and GDC are [...]