In the last tutorial we used SpaceManager framework to design the levels of our game. This resulted in excessive code and maintenance nightmares. In this article we will demonstrate how to use LevelHelper and SpriteHelper which will ease the process of level creation for physics enabled games.
This is another guest post by Ferenc, here about how LaunchRock was modified to show up nicely on a UIWebView. If you’ve ever wanted built a landing page or had the need for one, you’ve provably heard of LaunchRock. If not, have a quick look. LaunchRock makes an extremely good job at making it super easy […]