iOS indie developers writing every day about their stuff.

Screencast 10: App Store icon corner radius woes

Mike Berg
weheartgames.com

There are a couple of ways that icons in the app store get their corner radius screwed up: Fringed edges on the corners Incorrect border radius This screencast shows you how to avoid both of these problems. Download the PSD used in this screencast

Screencast 9: Combining multiple copies of a layer effect

Mike Berg
weheartgames.com

The latest entry in my iDevBlogADay Photoshop for Devs series, I show you how to apply multiple copies of a layer effect to single shape by duplicating the layer and setting the fill to zero. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the [...]

Screencast 8: Painting with textures using layer masks

Mike Berg
weheartgames.com

The latest entry in my iDevBlogADay Photoshop for Devs series, I talk about using the layer masking technique described last week to paint a texture onto a drawing. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the screencasts in the “Photoshop for Devs” series. [...]

Screencast 7: Never erase again – Using layer masks to erase non-destructively

Mike Berg
weheartgames.com

The latest entry in my iDevBlogADay Photoshop for Devs series, this one’s a short-but-sweet intro to using layer masks in Photoshop. Layer masks are used to hide areas of a layer without deleting any of the layer’s colour information. I always use layer masks rather than the erase tool. You never know when you’re going to [...]

How to effectively communicate with designers

Mike Berg
weheartgames.com

Coders often find it difficult to relate to designers, much less collaborate and communicate with them in a productive — and enjoyable! — way. If you’re already working with a designer, these tips can help you better understand them; if you’re looking for a designer, this could help you find a competent one. Know what [...]

Screencast 6: 65 Layers tips in 8 minutes

Mike Berg
weheartgames.com

The latest entry in my iDevBlogADay Photoshop for Devs series, I’ve crammed in as many tips as I could about using layers in Photoshop. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the screencasts in the “Photoshop for Devs” series. What am [...]

How to get your game made, even if you’re not a programmer

Mike Berg
weheartgames.com

Great apps are like babies… very easy to conceive but very hard to deliver! – Ted Mico, Interscope / Geffen / A&M Everyone and their dog has an app or game idea. The skill to implement that idea, and implement it well, is much less common. If you are a designer and love games, this [...]

Screencast 5: Variations of a graphic with layer comps

Mike Berg
weheartgames.com

Do you save out multiple variations of a graphic by setting layer visibility? Ever wish there was a faster way to do that whenever that graphic needed to be updated? The latest entry in my iDevBlogADay “Photoshop for Devs” series, I show you how to use Layer Comps to save layer visibility settings so can easily switch [...]

Screencast 4: Making Skins & Themes with Photoshop Slices

Mike Berg
weheartgames.com

Do you have skins or themes in your game? Do you arduously make changes to multiple Photoshop documents and save out new PNGs every time you make a change to a theme? The latest entry in my iDevBlogADay “Photoshop for Devs” series, I show you how to make a master theme template for your games using a [...]

Screencast 3: Resizing? Use vector shapes.

Mike Berg
weheartgames.com

The latest entry in my iDevBlogADay “Photoshop for Devs” series, we’re going to go into vector shapes in more detail. Vector shapes allow you to create graphics that can be scaled without losing detail. Helping iPhone developers hate using Photoshop a little less with simple tricks that make workflows more efficient. View the rest of the [...]

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