iOS indie developers writing every day about their stuff.

Parallax Scrolling (Core Animation Games 4)

Miguel Á. Friginal
mysterycoconut.com

Parallax scrolling is the protagonist in a new episode of the Core Animation Games series. I know, you are not that interested into Core Animation… what about some general performance tips then? And did I say I also got flying cupcakes already?

Designing Casey’s Contraptions, Part 3: iPad to iPhone

Miguel Á. Friginal
mysterycoconut.com

This is another guest post by Ferenc, here about how LaunchRock was modified to show up nicely on a UIWebView. If you’ve ever wanted built a landing page or had the need for one, you’ve provably heard of LaunchRock. If not, have a quick look. LaunchRock makes an extremely good job at making it super easy […]

Designing Casey’s Contraptions, Part 3: iPad to iPhone

Miguel Á. Friginal
mysterycoconut.com

Are you ready for a ridiculous amount of screenshots and details about the boring task of porting an iPad game to the iPhone? Well, keep reading then!

iDevBlogADay 2, One Week Later

Miguel Á. Friginal
mysterycoconut.com

This is another guest post by Ferenc, here about how LaunchRock was modified to show up nicely on a UIWebView. If you’ve ever wanted built a landing page or had the need for one, you’ve provably heard of LaunchRock. If not, have a quick look. LaunchRock makes an extremely good job at making it super easy […]

iDevBlogADay, Take 2

Miguel Á. Friginal
mysterycoconut.com

This is another guest post by Ferenc, here about how LaunchRock was modified to show up nicely on a UIWebView. If you’ve ever wanted built a landing page or had the need for one, you’ve provably heard of LaunchRock. If not, have a quick look. LaunchRock makes an extremely good job at making it super easy […]

Scrolling Hell (Core Animation Games 3)

Miguel Á. Friginal
mysterycoconut.com

This is another guest post by Ferenc, here about how LaunchRock was modified to show up nicely on a UIWebView. If you’ve ever wanted built a landing page or had the need for one, you’ve provably heard of LaunchRock. If not, have a quick look. LaunchRock makes an extremely good job at making it super easy […]

Designing Casey’s Contraptions, Part 2

Miguel Á. Friginal
mysterycoconut.com

This is another guest post by Ferenc, here about how LaunchRock was modified to show up nicely on a UIWebView. If you’ve ever wanted built a landing page or had the need for one, you’ve provably heard of LaunchRock. If not, have a quick look. LaunchRock makes an extremely good job at making it super easy […]

Designing Casey’s Contraptions, Part 1

Miguel Á. Friginal
mysterycoconut.com

This is another guest post by Ferenc, here about how LaunchRock was modified to show up nicely on a UIWebView. If you’ve ever wanted built a landing page or had the need for one, you’ve provably heard of LaunchRock. If not, have a quick look. LaunchRock makes an extremely good job at making it super easy […]

Space-Time! (Core Animation Games 2)

Miguel Á. Friginal
mysterycoconut.com

Following our exploration of Core Animation and its use in games, we dive into some peculiarities of a layer’s coordinate system and the Media Timing Protocol.

Space-Time! (Core Animation Games 2)

Miguel Á. Friginal
mysterycoconut.com

This is another guest post by Ferenc, here about how LaunchRock was modified to show up nicely on a UIWebView. If you’ve ever wanted built a landing page or had the need for one, you’ve provably heard of LaunchRock. If not, have a quick look. LaunchRock makes an extremely good job at making it super easy […]