iOS indie developers writing every day about their stuff.

Parallax Scrolling (Core Animation Games 4)

Miguel Á. Friginal
mysterycoconut.com

Parallax scrolling is the protagonist in a new episode of the Core Animation Games series. I know, you are not that interested into Core Animation… what about some general performance tips then? And did I say I also got flying cupcakes already?

Designing Casey’s Contraptions, Part 3: iPad to iPhone

Miguel Á. Friginal
mysterycoconut.com

It is a sunny (for once), beautiful summer in the Pacific Northwest and, as usual since you went indie, you are sitting at home working. Any other day you would be cranky at this hour of the day, jealously looking out the window at the joggers running around the park. They are all slender and [...]

iDevBlogADay 2, One Week Later

Miguel Á. Friginal
mysterycoconut.com

So here we are, one week after I announced the upcoming changes to iDevBlogADay and if you check the site right now you will see I have already some of them online today. As we did with the first version, I decided to make the new design live early, get some feedback, and improve it [...]

iDevBlogADay, Take 2

Miguel Á. Friginal
mysterycoconut.com

iDevBlogADay started about 8 months ago. If you are reading this post you probably know what it is all about, but a quick recap for those new to it: every day of the week, two developers write on their own blogs about whatever they prefer. They need to do it every week, for as long [...]

Scrolling Hell (Core Animation Games 3)

Miguel Á. Friginal
mysterycoconut.com

This week my post is going to be necessarily short. Noel and I have been working on preparing the first beta for Casey’s Contraptions, and there is still plenty to do before our intended milestone on Friday. He is deep at work squeashing bugs and working on loose ends, while I have been working on [...]

Designing Casey’s Contraptions, Part 2

Miguel Á. Friginal
mysterycoconut.com

Following with last week’s post on designing the interface for Casey’s Contraptions, and since I get lots of questions about it lately, I am going to continue with how I create the game assets themselves. Yes, this means there is going to be a part 3 with the rest of my UI misadventures next week. [...]

Designing Casey’s Contraptions, Part 1

Miguel Á. Friginal
mysterycoconut.com

Last week I posted a couple Casey’s Contraptions screenshots as intro to yet another Core Animation technical rambling. One of the images, my latest try at designing the “Level Completed” screen, got a few interesting comments from other designers, both in the here and on Twitter. These screens take a long time to get right, and although [...]

Space-Time! (Core Animation Games 2)

Miguel Á. Friginal
mysterycoconut.com

Progress this week has been slow on most of my projects. Noel and I were working on Casey‘s tutorial, then we started implementing more objects so we can create some more levels and start beta–testing. Sneak peek: Some of the new objects introduced this week. I also finished the design of the “Goal Completed” screen! [...]

Frame-by-Frame Sprites with Core Animation

Miguel Á. Friginal
mysterycoconut.com

So you want to make a 2D game full of real 80s technology: sprites, tiled backgrounds, parallax scrolling, and all that goodness. The last console you played a 2D RPG game in, back when you had hair, is long lost in the rat’s nest behind your TV stand. Your iPhone’s processor can run circles around that [...]

Cookies

Miguel Á. Friginal
mysterycoconut.com

It took me a while this year to go through the dozens of Thin Mints, Do-Si-Dos, and Samoas I secured last spring. I remember how hard I fought with empty promises and unconvincing pouts for just “one more box”, how I pleaded and bargained with those little evil cookie-keeper brats and their greedy families. I even [...]