This iDevBlogADay post is about Luna Soul, the game I made during the game jam at the 360iDev conference last week. The Conference I really want to keep this post short, so I won’t go into too many details about … Continue reading →
I’m finally back doing iDevBlogADay after many months away. This post is the first in a two part series about my struggles and successes while creating the new Trainyard ”Engineer Update”. A promise Never promise anything. Seriously. Ok, well at least never promise anything if you’re a game developer, no matter how tempting it is, and no matter [...]
It’s been four months since my last post back in November. I know I said I’d keep blogging, but that just didn’t happen. Luckily, it’s been so long that it’s my turn to do iDevBlogADay again. Due to the new rules, this means you can expect me to post every other Sunday, although I’m actually [...]
For this week’s iDevBlogADay post, I’m going to give my thoughts and recommendations on game pricing. This is a something I skimmed in last week’s post, but it’s a highly requested topic, so I figured it was worth delving into. Both paid and freemium are valid strategies for making money the App Store, but I’m [...]
For this week’s iDevBlogADay post, I’m going to look back at a presentation I did a couple weeks ago at FlashInTO, a local Flash user group. I’m also going to go over a bunch of random questions and things that I mentioned during the presentation, so this’ll be a bit of an “odds and ends” post. [...]
For this week’s iDevBlogADay post, I’m going to do something a little different. Ok, it’s actually a lot different. Instead of talking about one of my own games, I’m going to talk about someone else’s game. I’ve been exchanging emails over the last couple weeks with Parker, the developer of an iPhone game called MicroSquares. [...]
For this week’s iDevBlogADay entry, I’m going to write about how to stay focused on making your game by eliminating distractions and procrastination. This stuff helped me a ton while I was working on Trainyard, so I hope you’ll find it useful too. Attention When I was young I had Attention Deficit Disorder. Not the fake [...]
For this week’s iDevBlogADay post, I’m going to try to explain all the things that have happened since last week’s The Story So Far post. I’ll probably miss some stuff, but this’ll at least give you a general idea of what happened. A success My experiment from last Tuesday worked exactly like I hoped it would. [...]
For this week’s iDevBlogADay post, I’m going to take a detailed look at the history of Trainyard, from its humble beginnings to its current position high up the App Store charts. Yes, there will be sales data. This’ll be a long one, so settle down and enjoy In the beginning Trainyard started out as a [...]
For today’s iDevBlogADay post, I’m going to be talking about in-game tutorials. I’ll explain what they are, why you should use them, and how I implemented them in Trainyard and Trainyard Express. A foreword: I know a lot of people are expecting me to talk about how Trainyard Express has performed since being released last [...]


































































