iOS indie developers writing every day about their stuff.

Time Lord: Maintaining Balance in Life

Luke Rogers
rizergames.com

I think a big challenge for any indie developer; indeed, any person; is how you manage your time. We all want to be working on our latest and greatest project, but we also need to manage everything else in life. I don’t believe it’s ever wise to burn out in trying to create something. I’ve [...]

KBO

Luke Rogers
rizergames.com

I’m terrible at poker. The trouble I have with poker is that I’m just too optimistic. When playing Texas Hold ‘em, if I’m dealt a 2 and a 4, I’ll keep betting, hoping for a straight, rather than sensibly folding given the crappy cards in front of me. Optimism is no bad thing, but you’ve [...]

Create Value, Don’t Chase Money

Luke Rogers
rizergames.com

I listened to a podcast this week that really got me thinking. The podcast was an episode of Founders Talk with Drew Wilson. There was a ton of great content in there, but one thing in particular that stood out was Drew’s approach to entrepreneurialism, which was not at all about chasing after money, but [...]

iOSDev UK Conference, and Building to Last

Luke Rogers
rizergames.com

Update — iOS Dev UK Conference This week I went to Aberystwyth, a small seaside town on the coast of Wales. Why on earth would I do that? Well, for iOSDevUK of course! I was there speaking on developing for other platforms, which got some really positive feedback from. I was also making the most [...]

Weekly Update And Two Finger Scrolling In UIScrollViews

Luke Rogers
rizergames.com

Hurrah for iDevBlogADay! Thanks again to Miguel for the crazy amount of work he’s put into getting this new generation back up and running. I’ve decided to bring a new format and structure to these weekly blog posts, with a useful tech tip, followed by an update on what I’ve been doing, and ending with [...]

Moving Forward to a Full Time Job

Luke Rogers
rizergames.com

A couple of weeks ago, I made the decision that I was going to take a look and see what was around in terms of full time jobs. Freelancing has been a bit slow lately, and things like my previous post and the response I got made me think about this as an option. Since [...]

Coffee with Johnny Two Shoes

Luke Rogers
rizergames.com

A couple of weeks ago, I had the privilege of grabbing a coffee with Max and Josh Scott-Slade who make up Johnny Two Shoes, and are probably best know for their great game, Plunderland. I saw on Twitter that they were heading to the fine city of Norwich to take a lecture at Norwich University [...]

My Originality Conscious

Luke Rogers
rizergames.com

Originality seems to be one of those issues that I keep on thinking about time and again. I guess it’s natural when you’re trying to be creative on demand in order to make a living to be questioning how much you should be “borrowing” from others. This week, like most weeks, I started work on [...]

Developing For Other Tablets? – TouchPad / webOS

Luke Rogers
rizergames.com

This is the final post in a series looking at developing for the other tablets coming to market in 2011. So far I’ve looked at the PlayBook and Android devices, and we’re wrapping things off with HP’s recently announced TouchPad. What is it? In terms of hardware, the TouchPad is more like an iPad than [...]

Developing For Other Tablets? – Android

Luke Rogers
rizergames.com

I kicked off this series last week looking at developing for other tablets, with RIM’s PlayBook getting us off to an abysmal start. I did promise webOS this week, but as they’re tablet SDK is so new, it’s not instantly available to everyone. I’m in the process of applying for access, so hopefully I’ll be [...]

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