iOS indie developers writing every day about their stuff.

The Indie Game Developer

Kyle Yamamoto and Howard Go
mochibits.com

This is another guest post by Ferenc, here about how LaunchRock was modified to show up nicely on a UIWebView. If you’ve ever wanted built a landing page or had the need for one, you’ve provably heard of LaunchRock. If not, have a quick look. LaunchRock makes an extremely good job at making it super easy […]

Designing the Game by Checking Out the Competition

Kyle Yamamoto and Howard Go
mochibits.com

Although I’ve seen a few apps out there that seem to be innovative, most of the apps around easily fall under existing categories and are mostly improvements or recognizable twists of old reliable concepts.  Our own apps, for example, were (…)Read the rest of this entry »

Brainstorming Indie Game Ideas

Kyle Yamamoto and Howard Go
mochibits.com

As independent game developers, coming up with ideas is the most challenging step of the process.  We must take into consideration a variety of factors and constraints, otherwise bad things can happen.  The project could take forever to finish, the (…)Read the rest of this entry »

A tough lesson on game design

Kyle Yamamoto and Howard Go
mochibits.com

This is another guest post by Ferenc, here about how LaunchRock was modified to show up nicely on a UIWebView. If you’ve ever wanted built a landing page or had the need for one, you’ve provably heard of LaunchRock. If not, have a quick look. LaunchRock makes an extremely good job at making it super easy […]

5 Simple Things To Help Your Workflow

Kyle Yamamoto and Howard Go
mochibits.com

This is another guest post by Ferenc, here about how LaunchRock was modified to show up nicely on a UIWebView. If you’ve ever wanted built a landing page or had the need for one, you’ve provably heard of LaunchRock. If not, have a quick look. LaunchRock makes an extremely good job at making it super easy […]