iOS indie developers writing every day about their stuff.

The Indie Game Developer

Kyle Yamamoto and Howard Go
mochibits.com

Designing the Game by Checking Out the Competition

Kyle Yamamoto and Howard Go
mochibits.com

Although I’ve seen a few apps out there that seem to be innovative, most of the apps around easily fall under existing categories and are mostly improvements or recognizable twists of old reliable concepts.  Our own apps, for example, were (…)Read the rest of this entry »

Brainstorming Indie Game Ideas

Kyle Yamamoto and Howard Go
mochibits.com

As independent game developers, coming up with ideas is the most challenging step of the process.  We must take into consideration a variety of factors and constraints, otherwise bad things can happen.  The project could take forever to finish, the (…)Read the rest of this entry »

A tough lesson on game design

Kyle Yamamoto and Howard Go
mochibits.com

MochiBits released Swipetaptap (STT) earlier this year.  I think the game was a hit.  It was the first game MochiBits released and it was featured as a New and Noteworthy app about a week into its life.  STT climbed the charts and brought good money for two guys who were proud of their creation. What [...]

5 Simple Things To Help Your Workflow

Kyle Yamamoto and Howard Go
mochibits.com

Being an indie developer means that we may not be able to afford luxuries like a yacht, nice office, personal chef, or maybe even a decent sized computer screen. I personally only have one computer. My 13-inch MacBook Pro. I would like more real estate, but I just can’t bring myself to do it because: [...]

webshop ontwikkeling