iOS indie developers writing every day about their stuff.

Pixel Fighters: A Post-Mortem

Kyle Newsome
bitwit.ca

Allow me to get straight to the sales juice of this post, the rest can come from there. This project cost me a total of $5000 for the original game and $2000 in my second major update.  As you can calculate from the numbers, I’ve made only about $2250 in the past year and a quarter.

Brief Reflections On A Meeting With iTunes Canada

Kyle Newsome
bitwit.ca

This week, thanks to my employer, I was very lucky to have the opportunity to visit iTunes Canada and meet several employees who manage marketing. I was ridiculously excited about the chance to visit an Apple office and hear about App Store marketing from the source. It was a great experience, everyone was really friendly

An iOS5 Ready Native Web App Template

Kyle Newsome
bitwit.ca

Several months ago, I wrote a template/tutorial on developing a Native iOS Web App that seized the phone’s camera functionality. Since then it has been a relatively popular article on my blog, iOS5 was released and I’ve also received some questions/feedback. So, I thought it might be appropriate to revise this template, based on the

2012 – My year of iOS

Kyle Newsome
bitwit.ca

A brief personal update. A new job and personal game plan make it look like this year is coming up iOS for me.

Have You Tried AppCode by JetBrains Yet?

Kyle Newsome
bitwit.ca

How many hours are you spending coding in Objective-C these days? Are you being as efficient as you can possibly be? If you haven’t tried AppCode by JetBrains yet, there may be room for improvement. AppCode is a recently released Objective-C IDE that has entered the market to make our Objective-C coding process more efficient. Personally, I’m someone who really appreciates it when a ‘Point, Click, Click’ action becomes a simple press of a hotkey, and it’s amazing how those little time savings start to add up.

Company, App, or Individual – How Do You Represent Yourself?

Kyle Newsome
bitwit.ca

Company, App, or Individual – How do you represent yourself when entering the iOS Market and communicating? Some pros and cons

Make Your Achievements Relevant

Kyle Newsome
bitwit.ca

Taking a look at achievements the classic way versus the new easy way and their impact on the game experience.

Marketing Driven vs. Product Driven Development (“Indie” Is Irrelevant)

Kyle Newsome
bitwit.ca

The definition of “Indie” is doomed to ambiguity and subjectivity, but it doesn’t really matter anyway. There are two types of development – Marketing driven and Product driven. This is what really defines you.

Setting Reasonable Market Expectations

Kyle Newsome
bitwit.ca

What can we do to set stronger more attainable goals for ourselves? How can we become thought leaders on our marketplace’s economics? I hope that you will join me in discussion. The remainder of this article is about the expectations and goals I am setting for myself this fall.

An Native iOS Web App Tutorial/Template

Kyle Newsome
bitwit.ca

This article is about blending all the pieces together – HTML, CSS, Javascript and Objective-C in order to develop a foundation for any future Native Web App with the device Camera functionality added to get you started. Sample code too!