iOS indie developers writing every day about their stuff.

2012: The End is Nigh

Ken Carpenter
mindjuice.net

Another year over.  The Earth still exists.  I believe this is a Good Thing™.  Anyway, here’s what I did this year. Mind Juice Accomplishments in 2012 Unicorn Rush – I finally shipped this game!  I had intended to ship it by end of Q1 2012 (well actually I intended to ship in in Dec. 2010, […]

Introducing AppRewardsClub.com

Ken Carpenter
mindjuice.net

Today Kyle Newsome and I are starting our awareness campaign for a new free app marketing service called App Rewards Club, which is replacing freeAppCalendar.com. This new service will be launching in full force within a few weeks with an iOS app and several other new features. You can learn more by reading on and […]

Help Others to Help Yourself

Ken Carpenter
mindjuice.net

A couple of weeks ago, Whitaker Trebella’s fun puzzle game Polymer was launched on the App Store. I bought the game and played it quite a bit that week.  I decided that it was a game that people who enjoyed my game Charmed might also really like, so I asked Whit if he would like […]

Help Others to Help Yourself

Ken Carpenter
mindjuice.net

A couple of weeks ago, Whitaker Trebella’s fun puzzle game Polymer was launched on the App Store. I bought the game and played it quite a bit that week.  I decided that it was a game that people who enjoyed my game Charmed might also really like, so I asked Whit if he would like […]

Pre-Announcing My Next Game: Spellchemy

Ken Carpenter
mindjuice.net

If you’ve read my blog recently, you might recall that I made a New Year’s resolution not to work on any other games until Unicorn Rush had shipped. While I have not spent any time actually coding any other games, I have cheated a bit, as I’ve spent a few hours here and there organizing […]

Pre-Announcing My Next Game: Spellchemy

Ken Carpenter
mindjuice.net

If you’ve read my blog recently, you might recall that I made a New Year’s resolution not to work on any other games until Unicorn Rush had shipped. While I have not spent any time actually coding any other games, I have cheated a bit, as I’ve spent a few hours here and there organizing […]

The Year In Review: 2011

Ken Carpenter
mindjuice.net

Wow!  2011 is almost over and 2012 is just around the corner!  I simply cannot believe that another whole year has passed! Looking back on my goals for 2011, I achieved only two of them, and that was in the first month of the year.  Since then, although I have been quite busy, there has […]

How to Fix an App that Crashes in Release but not Debug

Ken Carpenter
mindjuice.net

I recently submitted version 1.16 of Charmed to the App Store, which included a new OpenFeint version, and a new Tap Me SDK version.  In addition, this was the first version of Charmed to be built under any version of Xcode 4.x. Everything seemed to go smoothly with the submission and it was soon posted […]

Towards a Solution to App Store Clutter

Ken Carpenter
mindjuice.net

Back when the iPhone 4 came out I created a nice little flashlight app, as I expected it would be a popular utility and a pretty easy one to create. I didn’t own an iPhone 4 though, so I had to send ad hoc builds to a friend of mine to test if it was […]

End of an Era

Ken Carpenter
mindjuice.net

Dear Steve, Despite the fact that I never had the opportunity to meet you, you’ve had a big impact on my life, particularly over the past 5 years. You were taken from us far too young, but it is amazing what you accomplished during your time with us. I truly appreciate the hard work and […]