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iBlast Moki 2 – The level creation process

Jerome Lanquetot
godzilab-games.com

Building complex and beautiful levels with iBlast Moki 2 was not an easy task. Here is how we achieved it. The painful level creation of the first iBlast Moki In the first iBlast Moki, the level creation and iteration was really painful. We were using the tools illustrator and Xcode, and just getting the level [...]

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