I’ve tried writing a few blog posts about our experiences bringing some of our iOS games to the Android platform. It’s been an interesting process, but I never figured out where to start. There is one issue that keeps coming up though, in conversations about android, and in reviews of our apps on the market: our [...]
Kind of… First things first, I spent last week at 360iDev in Denver. It was awesome. Really, if you don’t go to these conferences, you should, you’ll have an amazing time and meet a bunch of great people, and maybe you’ll learn something. My only regret is that there weren’t enough hours to hang out with all [...]
It’s my iDevBlogADay day today. I had something vaguely mapped out in my head, but I watched a couple of videos this morning then I didn’t really feel like rambling on about it. So here, bask in this awesomeness instead:- The new game from Supermono (if you don’t have their MiniSquadron, you’re mad):- Mind blowing [...]
Whenever we launch a game, the first thing we do before we try to tell anyone about it is make a media kit. It’s a fairly simple thing to do, and we figured everyone probably did it roughly the same way… but we may have been wrong. I couldn’t help overhear this twitter conversation between [...]
This morning we had a very definite goal. Velocispider would be finished and submitted by the time we left the office. It’s now very dark and very late, but we’re about to leave the office and Velocispider has been submitted to the App Store. Not only did we finish the game, which was no mean [...]
If you’ve been keeping up to date with our Velocispider blog series, you may be wondering what that lovable Araknasaur has been up to for the past two weeks, and why he hasn’t chomped his way into the App Store just yet. The truth is that both Gavin & myself have grown quite a soft [...]
Our post for this week’s iDevBlogADay slot is a 5 part retrospective look at a week long (in theory) project we embarked on last week, an iPhone game called Velocispider. We’ve been posting instalments all week, and now we’ve covered the entire project, we wanted to take a few minutes to talk about how it [...]
Since Linkoidz hit the App store at the end of October last year, Gavin & I have really struggled to maintain a level of productivity that we are both happy with. The 2 hit Super Combo of too much time off around the Holidays and being swamped by business paperwork at the beginning of this [...]
Thanks to the tireless work of the almighty coconut (aka Miguel to us mortals) and his reshuffling of the iDevBlogADay structure, it’s now my turn to write another blog post. This will be my first post in over eight months and only my second fully fledged post ever! This illustrates the beauty of iDevBlogADay as [...]
Following Noel’s lead, and being the last original fixture left on the roster, I’ve decided to step out of the iDevBlogADay rotation and allow someone from the waiting list to get a chance. I wanted to thank you all for reading, and thank Miguel for running the site. I’ll continue to post regularly here, so [...]


































































