iOS indie developers writing every day about their stuff.

On Ludum Dare, Kickstarter and everything in between

Gareth Jenkins
36peas.com

So I wrote up some of the design work / process / thinking that I did in the 8 months between Ludum Dare #23 and launching the Mineral Cities Kickstarter last month. The full post is here: 14 things I did to get from Ludum Dare prototype to fundable Kickstarter game It includes such highlights as building alphas for one, iterating on design, essential UI and listening to and ignoring feedback. I also posted it over at the Ludum Dare site — you can find it there/here. Thoroughly excited about #LD26 this weekend. As for Mineral Cities itself, well the […]

Mineral Cities: a city-builder/RTS hybrid

Gareth Jenkins
36peas.com

More to follow, but just a quick note to let you know that our latest project, Mineral Cities, just launched on Kickstarter.

Component stuff; new blog; The Satanic Games

Gareth Jenkins
36peas.com

I started blogging over at garethjenkins.com as well as here. Recent stuff includes: A write-up of the Component Architectures talk I did at iOSDevUK 2012 A game prototype write-up of The Satanic Games Some fiddling I did with display modes on the retina MacBook Pro This blog/site will likely be more focussed around 36peas release stuff and garethjenkins.com about whatever I feel like writing about. Probably a good bit of crossover on game dev stuff, so I’ll continue to cross-link where appropriate. G.

Component stuff; new blog; The Satanic Games

Gareth Jenkins
36peas.com

I started blogging over at garethjenkins.com as well as here. Recent stuff includes:   A write-up of the Component Architectures talk I did at iOSDevUK 2012 A game prototype write-up of The Satanic Games Some fiddling I did with display modes on the retina MacBook Pro   This blog/site will likely be more focussed around 36peas stuff and garethjenkins.com about whatever I feel like writing about. Probably a good bit of crossover on game dev stuff, so I’ll continue to cross-link where appropriate. G.

Game dev link roundup – 14th April

Gareth Jenkins
36peas.com

Games Crow by Sunside Inc Hadn’t heard much about this iOS title until last week. Great stuff. A Few Feet of Snow by Martin Wallace So want this deck-building card game. Out of stock in the UK at the moment unfortunately. Sine Mora by Grasshopper Manufacture and Digital Reality This XBLA side-scrolling shooter is so beautiful it might just keep my attention long enough to figure out how to play one of these things properly.  Design Permanent Record – The Paradox of Online Worlds Outline of the issues around designing for permanency and user consequence. Rational Design: The Core of Rayman […]

Game dev link roundup – 14th April

Gareth Jenkins
36peas.com

Games Crow by Sunside Inc Hadn’t heard much about this iOS title until last week. Great stuff. A Few Feet of Snow by Martin Wallace So want this deck-building card game. Out of stock in the UK at the moment unfortunately. Sine Mora by Grasshopper Manufacture and Digital Reality This XBLA side-scrolling shooter is so beautiful it might just keep my attention long enough to figure out how to play one of these things properly.  Design Permanent Record – The Paradox of Online Worlds Outline of the issues around designing for permanency and user consequence. Rational Design: The Core of Rayman […]

Game dev link roundup – 30th March

Gareth Jenkins
36peas.com

Not done this for a while… here’s a bunch of stuff I’ve come across in the last week or so. Games Home by Benjamin Rivers Hauntingly beautiful pixel horror adventure. Dyad by Shawn McGrath Didn’t quite get to see this at GDC. Wish I had. Lone Survivor by Jasper Byrne More pixel horror — this one’s out already though.  Offspring Fling by Kyle Pulver Just in case your twitter stream didn’t explode with this Friday night — go check it out. Design Controls You Can Feel Slides & notes from Zach Gage’s outstanding GDC 2012 talk on touch tactility. Mirror’s Edge: Building the impossible […]

Game dev link roundup – 30th March

Gareth Jenkins
36peas.com

Not done this for a while… here’s a bunch of stuff I’ve come across in the last week or so. Games Home by Benjamin Rivers Hauntingly beautiful pixel horror adventure. Dyad by Shawn McGrath Didn’t quite get to see this at GDC. Wish I had. Lone Survivor by Jasper Byrne More pixel horror — this one’s out already though.  Offspring Fling by Kyle Pulver Just in case your twitter stream didn’t explode with this Friday night — go check it out. Design Controls You Can Feel Slides & notes from Zach Gage’s outstanding GDC 2012 talk on touch tactility. Mirror’s Edge: Building the impossible […]

Dead West (and 36peas) at GDC 2012

Gareth Jenkins
36peas.com

I’m going to be at GDC next week. If you fancy coffee, wine, food and/or whatever let me know. I’ll be giving early demos of Dead West to those who are interested as well — we’re looking at distributing alpha-like demos the week after GDC so what I’ll be showing is the very last stages of getting to that point. Given we only got round to the writing code for this thing in the last 5 weeks, we’re doing pretty well 🙂 Give me a shout by email gareth@36peas.com, or twitter @36peas. In related news, we just put up a […]

Dead West (and 36peas) at GDC 2012

Gareth Jenkins
36peas.com

I’m going to be at GDC next week. If you fancy coffee, wine, food and/or whatever let me know. I’ll be giving early demos of Dead West to those who are interested as well — we’re looking at distributing alpha-like demos the week after GDC so what I’ll be showing is the very last stages of getting to that point. Given we only got round to the writing code for this thing in the last 5 weeks, we’re doing pretty well 🙂 Give me a shout by email gareth@36peas.com, or twitter @36peas. In related news, we just put up a […]