iOS indie developers writing every day about their stuff.

What’s going on with Bitongo and Soctics

Gabor Furedi
bitongo.com

I was shocked when I realized the last blog post we published here is more than a year old. Time does fly when you are busy! We are alive and well, in case you were wondering. We’ve decided last year … Continue reading →

App Store Market Size, Top100 Big Country Numbers

Gabor Furedi
bitongo.com

After a long break in blogging, it’s time to come back with a bang! We have just passed the 1 million mark in Soctics downloads recently and I wanted to share some interesting download data with everyone. We have run 2 … Continue reading →

How We Used UIWebView along with LaunchRock to Engage Mobile Users

Gabor Furedi
bitongo.com

This is another guest post by Ferenc, about how LaunchRock was modified to show up nicely on a UIWebView. If you’ve ever wanted built a landing page or had the need for one, you’ve provably heard of LaunchRock. If not, have … Continue reading →

Our Customer Communication Tools

Gabor Furedi
bitongo.com

This is a guest post by Ferenc, the other co-founder of Bitongo. In this article, I’ll briefly talk about the tools we built and use to communicate with our customers. Having worked a little on support (among many things) in … Continue reading →

A/B testing mobile ad providers part I.

Gabor Furedi
bitongo.com

When it comes to monetizing apps through ad providers, a developer has a plethora of choices in 2012. Banner ads, interstitial ads, video ads, app cross promotions, etc. Each provider claims to be the best, but how do they perform … Continue reading →

Extreme App Makeover: The Evolution of Soctics

Gabor Furedi
bitongo.com

We originally debuted Soccer Tactics in 2009 on the App Store and a year later we introduced online multiplayer in it. Our users really liked the game but we felt there was so much more in the game we haven’t … Continue reading →

Competitive Mobile Gaming

Gabor Furedi
bitongo.com

I believe that smartphones and FB are the primary catalysts for casual games becoming truly mainstream. However, these games are usually frown upon by hardcore gamers who prefer skill-based, competitive games. Quake, Counter Strike, Starcraft are all great examples of … Continue reading →

About Beta Testers

Gabor Furedi
bitongo.com

After an admittedly long absence from our allotted iDevBlogADay schedule, I would like to share my thoughts about the difficulties of beta testing. We have conducted a few beta tests in the past for iOS products and I am beginning to understand the underlying problems that probably many other dev teams are struggling with: beta tests are […]

Building Games vs Building Engines (aka. Engineeritis)

Gabor Furedi
bitongo.com

Recently I have been thinking more and more about the question: what am I really doing when I’m writing code? Sure, we have been developing iOS games since 2008 so the answer seems straightforward, but if I stop and take an honest look, the answer is pretty astonishing. Most of the time I’ve spent with […]

22nd Dec aka the EA Massacre: Why we are skipping it

Gabor Furedi
bitongo.com

In today’s iDevBlogADay post I wanted to discuss a little bit about the 22nd Dec phenomenon and why we are not going to participate in it. Currently we are creating a huge update to Soctics and creating a separate HD and a Mac App version of it and our original plan was to release all […]