iOS indie developers writing every day about their stuff.

The Best Time to Market Your Game is Always Now

Patrick Chukwura
fine-dandy.com

So it’s been over a month since Goop has been released and boy have I learned a ton. I’ve been busy working on our second title as well as adding a few updates to Goop, so I figured I need to take a break and write my entry for iDevBlogADay. I’m hoping this helps other devs out there and also sits as a reminder of what I need to do for future releases. Buzz One thing that is very important in the life of a game is generating buzz before launch. I did my share of pre-launch buzz, but I only […]