Image borrowed from MacLife.com. Having released 3 paid and 4 free apps and being involved in the iOS community for almost 3 years now, its been a rough ride and what’s worse is that competition gets tougher each day. The problem with the App Store is that a huge percentage of brilliant apps get ignored [...]
SOW, Card Drop and Alienz I’ve already taken the FREE route and proven to myself that FREE can generate revenues but still, nothing beats getting a paid app on the top charts for that is where the goldmine is. I’ve come to a point where its not just about revenue anymore but the prestige and [...]
Image borrowed from Apple So you’ve now solved your app visibility problem, now what? It’s time to sell a copy! I used to think that the App Store product page was merely a page where I can describe my app, upload screenshots, collect user reviews and hope for sales. I’ve learned over the years that [...]
This blog post was actually inspired by Mark Di Vincenzo’s book entitled “Buy Ketchup in May & Fly at Noon” where he answers some of our most common and everyday questions using various experiences and with a sense of practicality. Believe it or not, these questions have been boggling developers for years as we try [...]
My test game running on an iPod Touch and a Galaxy Tab Why switch? After 2 years of going iOS-only (and using Cocos2D), part of my plans this year is to diversify to other platforms the easiest and fastest way possible. The only way I can do that is by using a cross-platform framework that [...]
Click the image to view actual size The numbers are not stellar but from where I live (Manila, Philippines), that kind of revenue stream allows me to live a comfortable life with my wife and daughter (US$1 = Php42). There’s also a possibility that my revenues can become exponential as I release more titles (the [...]
Gone are the days when we used to classify players by the game genre they played. The iOS revolution gave birth to a new breed of players–players with unique taste, players with high expectations, players who demand value for money, players who stick to brands, players who want to play with other players, and more. [...]
Icons borrowed from Pixelmator and Adobe Photoshop For us indies, saving money is a huge factor for long term success. That’s why open source stuff and cheap software (if not FREE) are always enticing. I recently made the switch to Pixelmator after being a Photoshop user for several years. The main reason? The steep license [...]
Logos borrowed fromt their respective websites–Linkshare, Game Center, Testflightapp, AppAnnie, AppFigures, prMac Who says the best things in life aren’t FREE? The past 23 months of running Kuyi Mobile has been one, if not the most exciting learning experiences of my life. Running a business is never a joke. Over the course of running the [...]
The Minis: Flytrap–coming soon to an iOS device near you! As the third installment for Kuyi Mobile’s “The Minis” series of games, Flytrap was supposed to be a quick one month game project. Given that almost fifty percent of the UI, menus, artworks and codebase are already done (from Jumpbot and Jump Rope), I thought [...]


































































