iOS indie developers writing every day about their stuff.

Architecting 15 types of in-game enemies (without messing up the code) Part 1

Eddy L

There are 15 types of enemies in my iOS game, Thick Lips, and each has its special super power. This post is going to show how I architect the game with design patterns, so that the 15 types of enemies wouldn’t mess up the code. I assume you have basic knowledge of object-oriented programming. The […]