iOS indie developers writing every day about their stuff.

Basic gameplay strategies – Mini Mob Development Diary #2

Christopher Waite
bytesizeadventures.com

As predicted, porting the prototype from MOAI to Cocos2d was relatively simple. There were some considerations to be made owing to the procedural nature of Lua vs the object oriented nature of Objective-C. All in all though the port went without a hitch. That means I’m now at a point where my Ludum Dare prototype […]

Getting started with Moai

Christopher Waite
bytesizeadventures.com

This weekend I fancied dabbling with something a bit different. I’ve had my eye on Moai for some time now… What is Moai? In their own words, Moia is a “fast, minimalist, open-source Lua framework for pro game developers”. It’s also cross-platform, allowing you to target iOS, Android, PC, Mac, and Chrome (apparently Linux is […]

AltDevConf 2012 – My Experience

Christopher Waite
bytesizeadventures.com

This weekend I attended AltDevConf, an online game development conference. Their aim is to break down the geographical, and financial, barriers that prevent people from attending game conferences and provide free content from leading experts. AltDevConf is a spin-off of AltDevBlogADay, a blogging website setup by Mike Acton to encourage game professionals to blog more […]

A review of 2011 and plans for 2012

Christopher Waite
bytesizeadventures.com

This blog has been going for well over 2 years now. Its purpose is to chronicle my game development efforts and hopefully to share some insights with you. 2009 and 2010 were both productive years. Now, with 2011 officially over, its time to take a look at what I achieved in 2011 and what I […]

My Next Game

Christopher Waite
bytesizeadventures.com

In my last post I said that I would be sketching out ideas for my next game over a series of posts. This hasn’t happened and in addition to that I’ve missed an entire post. At the risk of turning this into another horrendous iDevBlogADay post about failed promises and lack of time – I’ll […]

Back in the game

Christopher Waite
bytesizeadventures.com

Foreword: Today, I, like the rest of the world, woke up to the sad news that Steve Jobs had passed away. It always takes you by surprise when you feel deep sadness at the passing of someone you didn’t know personally. The thing is, for all of its millions of people, the world can feel […]

From Idea to App store in 6 months

Christopher Waite
bytesizeadventures.com

6 months, 5,000 lines of code, 13 blog posts, 15,000 words and both the App and my blog series are finally finished. When I started this I planned on following a carefully designed and documented process to translate my App store idea into an actual product. Along the way my aim was to share all […]

Coffee Cellar – The numbers

Christopher Waite
bytesizeadventures.com

This is another guest post by Ferenc, here about how LaunchRock was modified to show up nicely on a UIWebView. If you’ve ever wanted built a landing page or had the need for one, you’ve provably heard of LaunchRock. If not, have a quick look. LaunchRock makes an extremely good job at making it super easy […]

Composition No. 1 – A Review

Christopher Waite
bytesizeadventures.com

This is another guest post by Ferenc, here about how LaunchRock was modified to show up nicely on a UIWebView. If you’ve ever wanted built a landing page or had the need for one, you’ve provably heard of LaunchRock. If not, have a quick look. LaunchRock makes an extremely good job at making it super easy […]

A foray into App development

Christopher Waite
bytesizeadventures.com

This is another guest post by Ferenc, here about how LaunchRock was modified to show up nicely on a UIWebView. If you’ve ever wanted built a landing page or had the need for one, you’ve provably heard of LaunchRock. If not, have a quick look. LaunchRock makes an extremely good job at making it super easy […]