iOS indie developers writing every day about their stuff.

Freemium Must Die

Thomas Ortega II
area-161.com

OK, now that I’ve got your attention… I’ll explain.  Freemium should be viewed for what it is, a tactic.  As such, it cannot become the de facto standard by which our gaming market exists. A tactic can only be successful when it is properly deployed.  Which means that the general (you) must understand his troops […]

Manage multiple versions of app easily with Git

Thomas Ortega II
area-161.com

With the proliferation of free, lite and full versions of apps floating around, sometimes I see people wonder how to manage them. This is just a short little post that talks about how I do it for one app that I manage for a client. Use Git The bulk of the work is actually handled […]

Update: New Better Job Complete

Thomas Ortega II
area-161.com

New Job Achievement Attained I just wanted to take a moment to give an update from our last post. I wrote about how I needed to get back to one FT job to allow me to work on games as my second job in after hours. I’m proud to say that it has been completed. […]

I Can Handle 2 Jobs and Family Duties, But Not 3

Thomas Ortega II
area-161.com

This post is aimed at those who haven’t taken the Full Time indie plunge. It’s for those of us who keep our day jobs in addition to trying to get our indie game biz off the ground. If that’s you, great. If it’s not you, I won’t be offended if you stop reading. 2′s cozy, […]

Lessons learned from Minecraft

Thomas Ortega II
area-161.com

A Little Backstory For the first official company trip for Area 161, we wanted it to be something different, something special yet still related to gaming. Therefore, we decided to go to MineCon. Here’s the interesting thing though, neither of us (nor our artist) has played the game. Why go to MineCon if we’ve never […]

Why be content to just see the big picture when you can paint it?

Thomas Ortega II
area-161.com

Many of us know this, but I’m surprised at how little everyone else sees this happening.  We’re in our little bubble here, and we get labeled fanboys, or geeks and the like.  Call us what you will, one thing is for sure, iOS is poised to be part of every form of digital entertainment and […]

The Final Stretch and a New Idea

Thomas Ortega II
area-161.com

Today is the Start of the End (Sorta) Smiley and I have never developed a game before, much less released one. We don’t know much about crunch time or any of the other horrendous stuff you hear about when you read about game dev. We will very soon though. Today marks the day that we […]

Don’t Be Another Mobile Game Company

Thomas Ortega II
area-161.com

What We Are As we’re trying to get our first game out the door, I came to a realization. It was something that Smiley already knew and understood. I sorta understood it also, but semantically I was just a little bit off base. You see, this is how I saw ourselves: An iOS game company […]

Demo Success/Demo Fail

Thomas Ortega II
area-161.com

The Lead Up We’ve been working on our project “Darts” for almost 2 years now. Granted a lot of that time was spent on one time, ramp up items. I had to learn how to program using the iOS SDK, Smiley had to learn how to discover his inner game muse and we had to […]

Never Too Late To Join The Party

Thomas Ortega II
area-161.com

This is another guest post by Ferenc, here about how LaunchRock was modified to show up nicely on a UIWebView. If you’ve ever wanted built a landing page or had the need for one, you’ve provably heard of LaunchRock. If not, have a quick look. LaunchRock makes an extremely good job at making it super easy […]