I’ve been working on making Sewer Wars gaming experience easier for the player. I found an easy solution: disabling collisions between player and enemy objects when the player is jumping and the enemy object is close to it. With this easy to implement solution the player will not die or get hurt (collide) when doing
It’s been a long time since my last iDevBlogADay contribution. I’ve been (and still am) very busy, but wanted to share with you this code. I’m working on an endless platformer game (www.sewerwars.com) and i didn’t find any tutorial or source code to help me start with the development so I’m sharing with the Cocos2D
I’ve been a Windows/Linux developer almost all my life. I didn’t own any Apple devices (except an iPod), had no idea what Objective-C was and didn’t even know how OSX worked. It all changed when I purchased my first iPhone back in 2008. I used to own a Nokia phone by then and that new
Cocos2D/Box2D – Detecting top collisions Introduction In this IDevBlogADay post I’d like to share with you my approach to detecting top collisions. By top collisions I refer to when the player character jumps on top of an enemy. In my game, Sewer Wars (www.sewerwars.com), when Joe Gillis (player character) jumps on top of the rats,
Introduction In this iDevBlogADay tutorial I will show you how to add music and effects to your iPhone game. You will learn how to play effects passing pan, pitch & gain parameters, preload background music & adding steps effects. We will use CocosDenshion to achieve this. This audio library is already included in Cocos2D, so [...]
Introduction I’d like to start introducing myself to the iPhone game developer community. My name is Antoni Massó Mola, from Barcelona, Spain. For my daytime job, I’m CTO at NemoQ Ibérica, S.A., for my night/weekends job I work on my first game, Sewer Wars (www.sewerwars.com). I’ve been learning the art of game programming for the [...]


































































