Wednesday, November 2, 2011
Welcome to the second part of this practical series on Blender for the use with GLKit-based iOS-applications. The first part focused on setting up a basic GLKit Xcode-project as the prerequisite for the following parts. As it is a quiet new API, I think it was worth it. I also tried to give some links and tipps [...]
Wednesday, October 19, 2011
This is my first post for idevblogaday.com and I am quiet excited to be part of this community. The main reason to do this is so I do more constant iOS development. Hopefully I can keep up with the bi-weekly schedule. With this post, I would like to start a series about the use of [...]


































































