The idea for this post really started with this poll: I’ll present the results further down. Not wanting to spoil it before you made your choice. This poll was just a quick test for a free web poll service. Well that and being curious how the major 3 Objective-C render engines compared against each other. […]
Today, Cerebral Gardens introduces Watchdog for Xcode. Watchdog is a helpful utility for iOS and Mac OS X developers that monitors Xcode cache files (DerivedData) and cleans out stale files before they interfere with your builds. If you’ve been building apps in Xcode for a while, you will see the value in Watchdog instantly as you are familiar with the weird errors that can happen with Xcode. If you’re new to using Xcode, you may not have run into these issues yet, but eventually you will and that’s when Watchdog will save immense time and frustration. A Watchdog user will no […]
Topics: Overall interest in cocos2d is waning. Unity and libgdx fighting for 1st place. Sprite Kit skyrocketing from day one. This sums it up. Now for the details. Since my last game engine popularity measurement I tried to improve and streamline the process. Game Engine Popularity on Stackoverflow.com For stackoverflow.com data I’m searching for tagged […]
I originally wrote this on the App Rewards Club Blog Site. Please visit the site for more information on contacting Ken or I about how we can feature your apps. Version 2.0 – Refining our business model Today Ken and I are proud to announce the launch of App Rewards Club Version 2.0. We decided […]
This is my coming out: I’m not a test-driven developer. I have stopped trying to force it onto myself. Yet I do test. TDD never seemed to work very well for me personally. As a consequence the process never took hold in my habits of writing code, it did not prove itself as the uber-strategy […]
Don’t multiply velocity/position changes with delta time! End of story. Okay, not quite. There’s a rationale that goes with it. And there are situations where applying delta time is important, if not required – but probably not in the way you’ve been taught by tutorials and fellow developers. This is important stuff because applying delta […]
If you hang around iOS developers, you’ve probably heard a lament something like: Why will people pay $4.99 for a cup of coffee, but won’t buy spend $2.99 on my app? This almost evokes feelings from the great depression, doesn’t it? Once I built a railroad; now it’s done. Brother, can you spare a dime? […]
If you’re a multi-talented individual, others might tell you that you can do it all. Heck, you might very well be telling yourself this too. However, whether you actually should do a venture on your own is a totally different matter. Personally, I struggle with this issue and have ultimately concluded that, no, I shouldn’t be trying to do every aspect of a project by myself.
I’m the first to admit that we haven’t done a lot of game jams. In fact, we’ve only done two, and those were both in the last two months. But, I have to say that in both cases it was liberating.
How to write code that is relevant for both Cocos2D and Sprite Kit, and as an extension to that the Kobold (2D/Touch/Kit) projects? Because for the past months I shifted my attention to Sprite Kit, in order to create Kobold Kit and an accompanying Starterkit. While it’s obvious that Sprite Kit has everyone’s attention, I [...]