idevblogaday


iDevBlogADay is a group of indie developers that want to blog more regularly. Each day of the week is assigned to 2 people. Each person writes in his own blog about whatever he wants. Then they tweet about it with the #iDevBlogADay hash tag. If a person doesn’t blog during his assigned day, his spot is given to a different developer. If you are an indie developer and you want to participate, ask @mysterycoconut to be included in the waiting list.


Thursday

Digital Sinigang — Erick Garayblas (@KuyiMobile)

Beyond the App Store

2 September 2010 5:54 AM PDT

Photo borrowed from AppleThe bad news is that the AppStore is not a gold mine--with over 250,000 apps available, its going to be a long shot for an indie or a start-up to be successful. The good news is that Apple gave birth to a whole new set of [...]

Other posts at Digital Sinigang

Games From Within — Noel Llopis (@SnappyTouch)

Reconsidering Version Control

2 September 2010 12:54 PM PDT

Ever since I turned indie, version control just hasn’t been much of an issue. Gone are the days of hundreds of multi-GB files that changed multiple times per day. With small teams of one or two plus a few collaborators, Subversion hosted remotely worked fine. Of course, all the cool kids these days are going [...]

Other posts at Games From Within

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Friday

Acorn Heroes — George Sealy (@GeorgeSealy)

State of the Acorn

27 August 2010 6:05 PM PDT

Note: No final article on Automated Builds this week – check in next week when I should have the final article prepared. It must be the time of year or something, but obviously a few developers have been evaluating their progress and plans for the future.  Not afraid of being a slave to fashion, it [...]

Other posts at Acorn Heroes

Retro Dreamer — Gavin Bowman (@GavinBowman)

New!Indie Life Tip #7 – Exercise

3 September 2010 12:44 PM PDT

Ok, let’s be honest from the start, I’m the worst possible person to be advocating exercise. If you’ve got to my age in a less energetic fashion, you’re probably being raised for meat (in which case, if you’re also an iPhone developer, you need to do a press release before it’s too late). But, we have [...]

Other posts at Retro Dreamer

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Saturday

Québarium — Frederic Tessier (@FredericTessier)

Disconnected World

28 August 2010 8:45 PM PDT

For people who haven't notice or who've been living under a rock like me (see picture above ;-), ohhh and I was wearing the Monkeys In Space t-shirt thanks to @owengoss), well I have been traveling to the Gaspésie region which is in the south-east of the Québec province [...]

Other posts at Québarium

Four Door Lemon — Simon Barratt (@barog)

QuizQuizQuiz – iPhone sales numbers – ‘US-eh?!’

28 August 2010 12:59 PM PDT

Welcome to our first iDevBlogADay post, if this is your first visit please have a look at my recent introduction post. I thought it would be nice to start with a numbers post as they’re usually popular! There is a focus of this particular post and it’s not meant to be a negative – more [...]

Other posts at Four Door Lemon

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Monday

Area 161 — Tom Ortega (@Area161)

It’s Amazing What Focus and Excitement Can Do

30 August 2010 11:18 PM PDT

We’ve had the idea for Area 161 since about January, I think. I didn’t really have any time to focus on it until April, when I officially left 360|Conferences. Since then, there was a lot of talk, but not much action. I attended a few sessions at the April 360|iDev (THE best iOS Dev conference!) [...]

Other posts at Area 161

Parade of Rain — Alex Okafor (@OneManLeft)

The More the Merrier?

30 August 2010 6:02 PM PDT

I recently made a post on our official OML blog about what Adam and I are playing. Taking a look at that list you’ll find that the vast majority of games I play are multiplayer oriented. A lot of biases, inspirations, and design decisions that go into my game designs are influenced by multiplayer games. [...]

Other posts at Parade of Rain

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Tuesday

Struct.ca — Matt Rix (@MattRix)

High-res graphics in Cocos2D

31 August 2010 4:37 PM PDT

This is the second of two posts about supporting high-res graphics in iOS games. The first post was a general overview called Retinafy Your Game, and this post is a more specific look at how I implemented high-res graphics in … Continue reading →

Other posts at Struct.ca

The Pocket Cyclone — Markus Nigrin (@MarkusN)

Aikido Pricing

31 August 2010 8:36 PM PDT

I never practiced Aikido, but was always fascinated by the idea behind it. Wikipedia says: Aikido is performed by blending with the motion of the attacker and redirecting the force of the attack rather than opposing it head-on This describes precisely the strategy I use for pricing apps, especially when maintaining a successful app through [...]

Other posts at The Pocket Cyclone

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Wednesday

Funky Visions — Doug Davies (@FunkyVisions)

Indie Developer Tool Belt

1 September 2010 6:00 AM PDT

I want to share some of the tools I have in my Indie Developer Tool Belt.  I’ve acquire a pretty good collection in the 20 months since I started this adventure.  Some of these may be old news to you and some you may not have tried.  I’m curious for you to respond with your [...]

Other posts at Funky Visions

We ♥ Games — Mike Berg (@WeHeartGames)

How to effectively communicate with designers

1 September 2010 7:00 AM PDT

Coders often find it difficult to relate to designers, much less collaborate and communicate with them in a productive — and enjoyable! — way. If you’re already working with a designer, these tips can help you better understand them; if you’re looking for a designer, this could help you find a competent one. Know what [...]

Other posts at We ♥ Games

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From the Waiting List

Manic Gaming — Dan Byers (@CoffeeDan)

Star Fighter X2 Now in the App Store!

31 August 2010 6:04 AM PDT

Star Fighter X2 is here! It is now filtering into the various app stores around the globe. Currently available in the US store, it should be coming to the Canadian store soon. Will have to check into the European and … Continue reading →

Gallant Games — Patrick Hogan (@pbhogan)

Trimming the Fat

8 August 2010 6:35 AM PDT

Swivel is entering the gun lap. There’s still plenty to do, but I feel like the end is in sight. This has prompted me to consider what can be done to speed up the final development stage. As many developers know, scope creep is a real danger — particularly [...]

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