Thursday
Digital Sinigang
Beyond the App Store
2 September 2010 5:54 AM PDT
Photo borrowed from AppleThe bad news is that the AppStore is not a gold mine--with over 250,000 apps available, its going to be a long shot for an indie or a start-up to be successful. The good news is that Apple gave birth to a whole new set of [...]
Other posts at Digital Sinigang
Games From Within
Reconsidering Version Control
2 September 2010 12:54 PM PDT
Ever since I turned indie, version control just hasn’t been much of an issue. Gone are the days of hundreds of multi-GB files that changed multiple times per day. With small teams of one or two plus a few collaborators, Subversion hosted remotely worked fine. Of course, all the cool kids these days are going [...]
Other posts at Games From Within
Friday
Acorn Heroes
State of the Acorn
27 August 2010 6:05 PM PDT
Note: No final article on Automated Builds this week – check in next week when I should have the final article prepared. It must be the time of year or something, but obviously a few developers have been evaluating their progress and plans for the future. Not afraid of being a slave to fashion, it [...]
Other posts at Acorn Heroes
Retro Dreamer
Indie Life Tip #7 – Exercise
3 September 2010 12:44 PM PDT
Ok, let’s be honest from the start, I’m the worst possible person to be advocating exercise. If you’ve got to my age in a less energetic fashion, you’re probably being raised for meat (in which case, if you’re also an iPhone developer, you need to do a press release before it’s too late). But, we have [...]
Other posts at Retro Dreamer
Saturday
Québarium
Disconnected World
28 August 2010 8:45 PM PDT
For people who haven't notice or who've been living under a rock like me (see picture above ;-), ohhh and I was wearing the Monkeys In Space t-shirt thanks to @owengoss), well I have been traveling to the Gaspésie region which is in the south-east of the Québec province [...]
Other posts at Québarium
Four Door Lemon
QuizQuizQuiz – iPhone sales numbers – ‘US-eh?!’
28 August 2010 12:59 PM PDT
Welcome to our first iDevBlogADay post, if this is your first visit please have a look at my recent introduction post. I thought it would be nice to start with a numbers post as they’re usually popular! There is a focus of this particular post and it’s not meant to be a negative – more [...]
Other posts at Four Door Lemon
Sunday
Monday
Area 161
It’s Amazing What Focus and Excitement Can Do
30 August 2010 11:18 PM PDT
We’ve had the idea for Area 161 since about January, I think. I didn’t really have any time to focus on it until April, when I officially left 360|Conferences. Since then, there was a lot of talk, but not much action. I attended a few sessions at the April 360|iDev (THE best iOS Dev conference!) [...]
Other posts at Area 161
Parade of Rain
The More the Merrier?
30 August 2010 6:02 PM PDT
I recently made a post on our official OML blog about what Adam and I are playing. Taking a look at that list you’ll find that the vast majority of games I play are multiplayer oriented. A lot of biases, inspirations, and design decisions that go into my game designs are influenced by multiplayer games. [...]
Other posts at Parade of Rain
Tuesday
Struct.ca
High-res graphics in Cocos2D
31 August 2010 4:37 PM PDT
This is the second of two posts about supporting high-res graphics in iOS games. The first post was a general overview called Retinafy Your Game, and this post is a more specific look at how I implemented high-res graphics in … Continue reading →
Other posts at Struct.ca
The Pocket Cyclone
Aikido Pricing
31 August 2010 8:36 PM PDT
I never practiced Aikido, but was always fascinated by the idea behind it. Wikipedia says: Aikido is performed by blending with the motion of the attacker and redirecting the force of the attack rather than opposing it head-on This describes precisely the strategy I use for pricing apps, especially when maintaining a successful app through [...]
Other posts at The Pocket Cyclone
Wednesday
Funky Visions
Indie Developer Tool Belt
1 September 2010 6:00 AM PDT
I want to share some of the tools I have in my Indie Developer Tool Belt. I’ve acquire a pretty good collection in the 20 months since I started this adventure. Some of these may be old news to you and some you may not have tried. I’m curious for you to respond with your [...]
Other posts at Funky Visions
We ♥ Games
How to effectively communicate with designers
1 September 2010 7:00 AM PDT
Coders often find it difficult to relate to designers, much less collaborate and communicate with them in a productive — and enjoyable! — way. If you’re already working with a designer, these tips can help you better understand them; if you’re looking for a designer, this could help you find a competent one. Know what [...]
Other posts at We ♥ Games
From the Waiting List
Manic Gaming
Star Fighter X2 Now in the App Store!
31 August 2010 6:04 AM PDT
Star Fighter X2 is here! It is now filtering into the various app stores around the globe. Currently available in the US store, it should be coming to the Canadian store soon. Will have to check into the European and … Continue reading →
Gallant Games
Trimming the Fat
8 August 2010 6:35 AM PDT
Swivel is entering the gun lap. There’s still plenty to do, but I feel like the end is in sight. This has prompted me to consider what can be done to speed up the final development stage. As many developers know, scope creep is a real danger — particularly [...]
The Waiting List
- @mmartel (blog
) - @BlackoutRobb
- @KarnakGames (blog
) - @36peas (blog
) - @OwenGoss (blog
) - @CoffeeDan (blog
) - @BiteInteractive (blog
) - @runmad (blog
) - @NickVellios (blog
) - @BrandonTreb (blog
) - @InvalidName (blog
) - @SinecureInd
- @MindJuiceMedia (blog
) - @opetopic (blog
) - @ezonecom
- @ngoles (blog
) - @RodStrougo (blog
) - @BrokenPGames (blog
) - @CerebralGardens (blog
) - @MysteryCoconut (blog
) - @spielhaus (blog
) - @Bob_at_BH (blog
) - @ChrisMWaite (blog
) - @shanezilla (blog
) - @pbhogan (blog
) - @TomHoag (blog
) - @rizergames (blog
) - @kwigbo (blog
) - @bunnyhero (blog
) - @kenyarmosh (blog
)